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		<title>Computer Algorithms: Kruskal&#8217;s Minimum Spanning Tree</title>
		<link>/2012/11/12/computer-algorithms-kruskals-minimum-spanning-tree/</link>
		<comments>/2012/11/12/computer-algorithms-kruskals-minimum-spanning-tree/#comments</comments>
		<pubDate>Mon, 12 Nov 2012 12:01:47 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[data structures]]></category>
		<category><![CDATA[Graphs]]></category>
		<category><![CDATA[Bridge]]></category>
		<category><![CDATA[Distributed minimum spanning tree]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[Graph theory]]></category>
		<category><![CDATA[Joseph Kruskal]]></category>
		<category><![CDATA[Kruskal's algorithm]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Minimum spanning tree]]></category>
		<category><![CDATA[minimum spanning tree algorithms]]></category>
		<category><![CDATA[Prim's algorithm]]></category>
		<category><![CDATA[Reverse-delete algorithm]]></category>
		<category><![CDATA[Spanning tree]]></category>
		<category><![CDATA[statistician]]></category>
		<category><![CDATA[Technology/Internet]]></category>
		<category><![CDATA[The algorithm]]></category>
		<category><![CDATA[Theoretical computer science]]></category>
		<category><![CDATA[Tree]]></category>
		<category><![CDATA[two main algorithms]]></category>

		<guid isPermaLink="false">/?p=3439</guid>
		<description><![CDATA[Introduction One of the two main algorithms in finding the minimum spanning tree algorithms is the algorithm of Kruskal. Before getting into the details, let’s get back to the principles of the minimum spanning tree. We have a weighted graph and of all spanning trees we’d like to find the one with minimal weight. As &#8230; <a href="/2012/11/12/computer-algorithms-kruskals-minimum-spanning-tree/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Kruskal&#8217;s Minimum Spanning Tree</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/11/19/computer-algorithms-prims-minimum-spanning-tree/" rel="bookmark" title="Computer Algorithms: Prim&#8217;s Minimum Spanning Tree">Computer Algorithms: Prim&#8217;s Minimum Spanning Tree </a></li>
<li><a href="/2012/11/05/computer-algorithms-minimum-spanning-tree/" rel="bookmark" title="Computer Algorithms: Minimum Spanning Tree">Computer Algorithms: Minimum Spanning Tree </a></li>
<li><a href="/2012/06/22/computer-algorithms-binary-search-tree-data-structure/" rel="bookmark" title="Computer Algorithms: Binary Search Tree">Computer Algorithms: Binary Search Tree </a></li>
<li><a href="/2012/07/03/computer-algorithms-balancing-a-binary-search-tree/" rel="bookmark" title="Computer Algorithms: Balancing a Binary Search Tree">Computer Algorithms: Balancing a Binary Search Tree </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>One of the two main algorithms in <a href="/2012/11/05/computer-algorithms-minimum-spanning-tree/" title="Computer Algorithms: Minimum Spanning Tree">finding the minimum spanning tree</a> algorithms is the algorithm of Kruskal. Before getting into the details, let’s get back to the principles of the minimum spanning tree. </p>
<p>We have a weighted graph and of all spanning trees we’d like to find the one with minimal weight. As an example on the picture above you see a spanning tree (T) on the graph (G), but that isn&#8217;t the minimum weight spanning tree!</p>
<p><figure id="attachment_3459" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/11/1.-A-graph-and-a-possible-spanning-tree.png"><img src="/wp-content/uploads/2012/11/1.-A-graph-and-a-possible-spanning-tree.png" alt="A graph and a possible spanning tree" title="A graph and a possible spanning tree" width="620" height="399" class="size-full wp-image-3459" srcset="/wp-content/uploads/2012/11/1.-A-graph-and-a-possible-spanning-tree.png 620w, /wp-content/uploads/2012/11/1.-A-graph-and-a-possible-spanning-tree-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure><span id="more-3439"></span></p>
<p>We can think of a group of islands and the possible connections of bridges connecting them. Of course building bridges is expensive and time consuming, so we must be aware of what kind of bridges we want to build. Nevertheless there is an important question, what’s the minimum price we’d like to pay to build such set of bridges connecting all the islands. </p>
<figure id="attachment_3457" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/11/2.-Islands-and-bridges.png"><img src="/wp-content/uploads/2012/11/2.-Islands-and-bridges.png" alt="Islands and bridges" title="Islands and bridges" width="620" height="399" class="size-full wp-image-3457" srcset="/wp-content/uploads/2012/11/2.-Islands-and-bridges.png 620w, /wp-content/uploads/2012/11/2.-Islands-and-bridges-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>Thus we practically need to build a minimum spanning tree, where the vertices will be the islands, while the edges will be the possible bridges between them. Every possible bridge has a weight (the price or the time we need to build it, etc.).</p>
<p>This scenario is only one of possible use cases of where minimum spanning trees can be used in practice.  </p>
<p>The two main approaches – the Kruskal’s and the Prim’s algorithms however differ. </p>
<h2>Overview</h2>
<p>The algorithm of Kruskal starts by initializing a set of |V| trees. </p>
<figure id="attachment_3458" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/11/3.-A-set-of-V-trees.png"><img src="/wp-content/uploads/2012/11/3.-A-set-of-V-trees.png" alt="A set of V trees" title="A set of V trees" width="620" height="399" class="size-full wp-image-3458" srcset="/wp-content/uploads/2012/11/3.-A-set-of-V-trees.png 620w, /wp-content/uploads/2012/11/3.-A-set-of-V-trees-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>During the process of building the final spanning tree we keep a forest. Obviously we start with a forest with |V| trees, where each tree is a single node tree.</p>
<figure id="attachment_3456" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/11/4.-A-single-node-tree.png"><img src="/wp-content/uploads/2012/11/4.-A-single-node-tree.png" alt="A single node tree" title="A single node tree" width="620" height="399" class="size-full wp-image-3456" srcset="/wp-content/uploads/2012/11/4.-A-single-node-tree.png 620w, /wp-content/uploads/2012/11/4.-A-single-node-tree-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>On some point we have a forest of “k” trees which are all a sub-trees of the minimum spanning tree. </p>
<figure id="attachment_3455" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/11/5.-A-forest-out-of-K-sub-trees.png"><img src="/wp-content/uploads/2012/11/5.-A-forest-out-of-K-sub-trees.png" alt="Growing forest" title="Growing forest" width="620" height="399" class="size-full wp-image-3455" srcset="/wp-content/uploads/2012/11/5.-A-forest-out-of-K-sub-trees.png 620w, /wp-content/uploads/2012/11/5.-A-forest-out-of-K-sub-trees-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>Finally one step before building the final MST we have two trees and we connect them with the less weighted edge left that connects them.</p>
<p>It’s important to note that during the process of building the tree we sort the edges in ascending order by their weight.</p>
<figure id="attachment_3454" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/11/6.-Sorted-Edges.png"><img src="/wp-content/uploads/2012/11/6.-Sorted-Edges.png" alt="Sorted edges" title="Sorted edges" width="620" height="399" class="size-full wp-image-3454" srcset="/wp-content/uploads/2012/11/6.-Sorted-Edges.png 620w, /wp-content/uploads/2012/11/6.-Sorted-Edges-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>Than we start getting edges and check whether their ends (the two vertices making the edge) belong to a different sub-trees.</p>
<figure id="attachment_3453" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/11/7.-Check-edges.png"><img src="/wp-content/uploads/2012/11/7.-Check-edges.png" alt="Check edges" title="Check edges" width="620" height="399" class="size-full wp-image-3453" srcset="/wp-content/uploads/2012/11/7.-Check-edges.png 620w, /wp-content/uploads/2012/11/7.-Check-edges-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<h2>Pseudo Code</h2>
<pre>
1. T (the final spanning tree) is defined to be the empty set;
2. For each vertex v of G, make the empty set out of v;
3. Sort the edges of G in ascending (non-decreasing) order;
4. For each edge (u, v) from the sored list of step 3.
      If u and v belong to different sets
         Add (u,v) to T;
         Get together u and v in one single set;
5. Return T
</pre>
<p>A great feature about the Kruskal&#8217;s algorithm is that it also work on disconnected graphs.</p>
<h2>History</h2>
<p>Kruskal’s algorithm is named after <a href="http://en.wikipedia.org/wiki/Joseph_Kruskal" title="Joseph Kruskal" target="_blank">Joseph Kruskal</a>, who wasn’t only computer scientist, but also prominent mathematician and statistician. Although he is best known for its algorithm for computing the minimum spanning tree, described in this post, he’s also known with his work as a statistician and his contribution to the formulation of multidimensional scaling. </p>
<p>Kruskal also explored the Indo-European languages contributing the studies of the linguistics along with other scientists. His “Indo-European Lexicographical List” (http://www.wordgumbo.com/ie/cmp/) is still widely used.</p>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/11/19/computer-algorithms-prims-minimum-spanning-tree/" rel="bookmark" title="Computer Algorithms: Prim&#8217;s Minimum Spanning Tree">Computer Algorithms: Prim&#8217;s Minimum Spanning Tree </a></li>
<li><a href="/2012/11/05/computer-algorithms-minimum-spanning-tree/" rel="bookmark" title="Computer Algorithms: Minimum Spanning Tree">Computer Algorithms: Minimum Spanning Tree </a></li>
<li><a href="/2012/06/22/computer-algorithms-binary-search-tree-data-structure/" rel="bookmark" title="Computer Algorithms: Binary Search Tree">Computer Algorithms: Binary Search Tree </a></li>
<li><a href="/2012/07/03/computer-algorithms-balancing-a-binary-search-tree/" rel="bookmark" title="Computer Algorithms: Balancing a Binary Search Tree">Computer Algorithms: Balancing a Binary Search Tree </a></li>
</ol></p>
</div>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Computer Algorithms: Bellman-Ford Shortest Path in a Graph</title>
		<link>/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/</link>
		<comments>/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 13:55:28 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[data structures]]></category>
		<category><![CDATA[Graphs]]></category>
		<category><![CDATA[Adjacency matrix]]></category>
		<category><![CDATA[Algebraic graph theory]]></category>
		<category><![CDATA[Bellman–Ford algorithm]]></category>
		<category><![CDATA[Dijkstra's algorithm]]></category>
		<category><![CDATA[Floyd–Warshall algorithm]]></category>
		<category><![CDATA[Graph theory]]></category>
		<category><![CDATA[Lester Ford Jr.]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Richard E. Bellman]]></category>
		<category><![CDATA[Routing algorithms]]></category>
		<category><![CDATA[Shortest path problem]]></category>
		<category><![CDATA[The algorithm]]></category>
		<category><![CDATA[Theoretical computer science]]></category>

		<guid isPermaLink="false">/?p=3417</guid>
		<description><![CDATA[Introduction As we saw in the previous post, the algorithm of Dijkstra is very useful when it comes to find all the shortest paths in a weighted graph. However it has one major problem! Obviously it doesn’t work correctly when dealing with negative lengths of the edges. We know that the algorithm works perfectly when &#8230; <a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Bellman-Ford Shortest Path in a Graph</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>As we saw in the previous post, <a title="Computer Algorithms: Dijkstra Shortest Path in a Graph" href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/">the algorithm of Dijkstra</a> is very useful when it comes to find all the shortest paths in a weighted graph. However it has one major problem! Obviously it doesn’t work correctly when dealing with negative lengths of the edges.</p>
<p>We know that the algorithm works perfectly when it comes to positive edges, and that is absolutely normal because we try to optimize the inequality of the triangle.</p>
<figure id="attachment_3420" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/1.-Dijkstras-Approach.png"><img class="size-full wp-image-3420" title="Dijkstra's Approach" src="/wp-content/uploads/2012/10/1.-Dijkstras-Approach.png" alt="Dijkstra's Approach" width="620" height="399" srcset="/wp-content/uploads/2012/10/1.-Dijkstras-Approach.png 620w, /wp-content/uploads/2012/10/1.-Dijkstras-Approach-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Since all the edges are positive we get the closest one!</figcaption></figure>
<p>Since Dijkstra’s algorithm make use of a priority queue normally we get first the shortest adjacent edge to the starting point. In our very basic example we’ll get first the edge with the length of 3 -&gt; (S, A).</p>
<p>However when it comes to negative edges we can&#8217;t use any more priority queues, so we need a different, yet working solution.<span id="more-3417"></span></p>
<h2>Overview</h2>
<p>The solution was published by <a title="Richard E. Bellman" href="http://en.wikipedia.org/wiki/Richard_Bellman" target="_blank">Richard E. Bellman</a> and <a title="Lester Ford, Jr." href="http://en.wikipedia.org/wiki/L._R._Ford,_Jr." target="_blank">Lester Ford, Jr.</a> in 1958 in their publication &#8220;On a Routing Problem&#8221; and it is quite simple to explain and understand. Since we can prioritize the edges by its lengths the only thing we should do is to calculate <span style="text-decoration: underline;">all</span> the paths. And to be sure that our algorithm will find all the paths correctly we repeat that N-1 times, where N is the number of vertices (|V| = N)!</p>
<figure id="attachment_3421" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/2.-Bellman-Ford-Approach.png"><img src="/wp-content/uploads/2012/10/2.-Bellman-Ford-Approach.png" alt="Bellman-Ford Approach" title="Bellman-Ford Approach" width="620" height="399" class="size-full wp-image-3421" srcset="/wp-content/uploads/2012/10/2.-Bellman-Ford-Approach.png 620w, /wp-content/uploads/2012/10/2.-Bellman-Ford-Approach-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The algorithm of Bellman-Ford doesn&#8217;t use priority queues! Indeed they are useless since the closest node in the queue can have shorter path passing through another node!</figcaption></figure>
<p>In this very basic image we can see how Bellman-Ford solves the problem. First we get the distances from S to A and B, which are respectively 3 and 4, but there is a shorter path to A, which passes through B and it is (S, B) + (B, A) = 4 – 2 = 2.</p>
<h2>Code</h2>
<p>Here’s the code on <a href="/category/php/" title="PHP on Stoimen.com">PHP</a>. Note that this time we use an adjacency matrix and an additional array of distances. It’s important (for directed graphs, and our graph this time is directed) to put the positive value of A[j][i] if A[i][j] is negative. Note the case for A[1][2]!</p>
<pre lang="PHP">
define('INFINITY', 10000000);

$matrix = array(
    0 => array( 0,  3,  4),
    1 => array( 0,  0,  2),
    2 => array( 0,  -2, 0),
);

$len = count($matrix);

$dist = array();

function BellmanFord(&$matrix, &$dist, $start)
{
    global $len;
    
    foreach (array_keys($matrix) as $vertex) {
        $dist[$vertex] = INFINITY;
        if ($vertex == $start) {
            $dist[$vertex] = 0;
        }
    }
    
    for ($k = 0; $k < $len - 1; $k++) {
        for ($i = 0; $i < $len; $i++) {
            for ($j = 0; $j < $len; $j++) {
                if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                    $dist[$i] = $dist[$j] + $matrix[$j][$i];
                }
            }
        }
    }
}

BellmanFord($matrix, $dist, 0);

// [0, 2, 4]
print_r($dist);
</pre>
<h3>Complexity</h3>
<p>The complexity is clearly O(n<sup>3</sup>) which follows directly from the code above.</p>
<h2>Application</h2>
<p>Actually this algorithm is very useful and it not only works with negative weights, but also can help us find negative cycles in the graph.</p>
<figure id="attachment_3422" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/3.-Negative-Cycles.png"><img src="/wp-content/uploads/2012/10/3.-Negative-Cycles.png" alt="Negative Cycles" title="Negative Cycles" width="620" height="399" class="size-full wp-image-3422" srcset="/wp-content/uploads/2012/10/3.-Negative-Cycles.png 620w, /wp-content/uploads/2012/10/3.-Negative-Cycles-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">A negative cycle can be found with Bellman-Ford&#8217;s algorithm!</figcaption></figure>
<p>This is done with the simple check after the main loop.</p>
<pre lang="PHP">
    for ($i = 0; $i < $len; $i++) {
        for ($j = 0; $j < $len; $j++) {
            if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                echo 'The graph contains a negative cycle!';
            }
        }
    }
</pre>
<p>And here&#8217;s the full code.</p>
<pre lang="PHP">
$matrix = array(
    0 => array( 0,  3,  4),
    1 => array( 0,  0,  2),
    2 => array( 0,  -2, 0),
);

$len = count($matrix);

$dist = array();

function BellmanFord(&$matrix, &$dist, $start)
{
    global $len;
    
    foreach (array_keys($matrix) as $vertex) {
        $dist[$vertex] = INFINITY;
        if ($vertex == $start) {
            $dist[$vertex] = 0;
        }
    }
    
    for ($k = 0; $k < $len - 1; $k++) {
        for ($i = 0; $i < $len; $i++) {
            for ($j = 0; $j < $len; $j++) {
                if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                    $dist[$i] = $dist[$j] + $matrix[$j][$i];
                }
            }
        }
    }
    
    for ($i = 0; $i < $len; $i++) {
        for ($j = 0; $j < $len; $j++) {
            if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                echo 'The graph contains a negative cycle!';
            }
        }
    }
}

BellmanFord($matrix, $dist, 0);

// [0, 2, 4]
print_r($dist);
</pre>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol></p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Computer Algorithms: Dijkstra Shortest Path in a Graph</title>
		<link>/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/</link>
		<comments>/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 14:12:50 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
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		<category><![CDATA[Routing algorithms]]></category>
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		<category><![CDATA[Shortest path problem]]></category>
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		<category><![CDATA[Theoretical computer science]]></category>
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		<guid isPermaLink="false">/?p=3381</guid>
		<description><![CDATA[Introduction We already know how we can find the shortest paths in a graph starting from a given vertex. Practically we modified breadth-first search in order to calculate the distances from s to all other nodes reachable from s. We know that this works because BFS walks through the graph level by level. Some sources &#8230; <a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Dijkstra Shortest Path in a Graph</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>We already know how we can find the shortest paths in a graph starting from a given vertex. Practically we modified breadth-first search in order to calculate the distances from s to all other nodes reachable from s. We know that this works because BFS walks through the graph level by level.</p>
<figure id="attachment_3397" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/1.-BFS-Shortest-Paths.png"><img src="/wp-content/uploads/2012/10/1.-BFS-Shortest-Paths.png" alt="BFS Shortest Paths" title="BFS Shortest Paths" width="620" height="399" class="size-full wp-image-3397" srcset="/wp-content/uploads/2012/10/1.-BFS-Shortest-Paths.png 620w, /wp-content/uploads/2012/10/1.-BFS-Shortest-Paths-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">BFS is often used to find shortest paths between a starting node (s) and all other reachable nodes in a graph!</figcaption></figure>
<p>Some sources give a very simple explanation of how BFS finds the shortest paths in a graph. We must just think of the graph as a set of balls connected through strings. </p>
<figure id="attachment_3398" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings.png"><img src="/wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings.png" alt="The Graph as Balls and Strings" title="The Graph as Balls and Strings" width="620" height="399" class="size-full wp-image-3398" srcset="/wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings.png 620w, /wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">We can think of a graph as a set of balls connected through strings!</figcaption></figure>
<p>As we can see by lifting the ball called “S” all other balls fall down. The closest balls are directly connected to “s” and this is the first level, while the outermost balls are those with longest paths.</p>
<figure id="attachment_3399" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels.png"><img src="/wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels.png" alt="The Graph as Balls and Strings Levels" title="The Graph as Balls and Strings Levels" width="620" height="399" class="size-full wp-image-3399" srcset="/wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels.png 620w, /wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Breadth-first search works much like the image above &#8211; it explores the graph level by level, thus we&#8217;re sure that all the paths are the shortest!</figcaption></figure>
<p>Clearly edges like those between A and B doesn’t matter for our BFS algorithm because they don’t make the path from S to C through B shorter. This is also known as the triangle inequality, where the sum of the lengths of two of the sides of the triangle is always greater than the length of the third side.</p>
<figure id="attachment_3400" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/4.-Triangle-inequality.png"><img src="/wp-content/uploads/2012/10/4.-Triangle-inequality.png" alt="Triangle inequality" title="Triangle inequality" width="620" height="399" class="size-full wp-image-3400" srcset="/wp-content/uploads/2012/10/4.-Triangle-inequality.png 620w, /wp-content/uploads/2012/10/4.-Triangle-inequality-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">What the triangle inequality says us is that if we have a direct edge between two nodes &#8211; that must be the shortest path between them!</figcaption></figure>
<p>We must only answer the question is BFS the best algorithm that finds the shortest path between any two nodes of the graph? This is a reasonable question because as we know by using BFS we don’t find only the shortest path between given vertices i and j, but we also get the shortest paths between i and all other vertices of G. This is an information that we actually don’t need, but can we find the shortest path between i and j without that info?<span id="more-3381"></span></p>
<p>The answer is simply “no”! Practically depth-first search can’t help us. Even worse &#8211; we can find paths that are far not the shortest ones.</p>
<figure id="attachment_3401" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/5.-DFS-and-shortest-path.png"><img src="/wp-content/uploads/2012/10/5.-DFS-and-shortest-path.png" alt="DFS and shortest path" title="DFS and shortest path" width="620" height="399" class="size-full wp-image-3401" srcset="/wp-content/uploads/2012/10/5.-DFS-and-shortest-path.png 620w, /wp-content/uploads/2012/10/5.-DFS-and-shortest-path-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">DFS actually can find the longest path in some cases and can&#8217;t be used for finding shortest path!</figcaption></figure>
<p>In the image above using DFS the distance between 1 and 7 is 7 while practically there is an edge between them.</p>
<p>So BFS is the optimal algorithm for finding shortest paths in a graph. But there’s a catch! This algorithm works fine when we assume that all the edges are the same length. In the examples so far each edge has the value of 1. So N edges between s and i made the distance between them of a length N.</p>
<h2>Overview</h2>
<p>As we know in practice different edges can have different values. Exactly that was the case in weighted graphs. Going back to the road map example the distances between different cities are commonly evaluated in miles or kilometers. Of course we can associate any other meaningful value to this edges. This can be either time in hours to travel between cities, money for fuel or anything else.</p>
<figure id="attachment_3403" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice.png"><img src="/wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice.png" alt="Weighted Graphs in Practice" title="Weighted Graphs in Practice" width="620" height="399" class="size-full wp-image-3403" srcset="/wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice.png 620w, /wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">In practice is more common to use weighted graphs than non-weighted graphs!</figcaption></figure>
<p>Now BFS can’t help us any more. Why? Because using non-equal values for the edges the triangle inequality is no longer true. Now the edge (the direct path) between A and B can be greater than the sum of the two edges (A, C) + (C, B)!</p>
<figure id="attachment_3404" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem.png"><img src="/wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem.png" alt="Triangle Inequality Problem" title="Triangle Inequality Problem" width="620" height="399" class="size-full wp-image-3404" srcset="/wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem.png 620w, /wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">In a weighted graph the edges aren&#8217;t equal for our BFS algorithm so we can&#8217;t use it!</figcaption></figure>
<p>In other words, assuming the same abstraction with balls and wires the hanging wires can’t be discarded so easily.</p>
<figure id="attachment_3405" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings.png"><img src="/wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings.png" alt="Weighted Graph as Balls and Strings" title="Weighted Graph as Balls and Strings" width="620" height="399" class="size-full wp-image-3405" srcset="/wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings.png 620w, /wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">On weighted graphs BFS is no longer useful!</figcaption></figure>
<p>So now how can we solve this problem? A very dummy approach is to break apart each edge with dummy vertices in order to make BFS work again.</p>
<figure id="attachment_3406" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/9.-Breaking-apart-edges.png"><img src="/wp-content/uploads/2012/10/9.-Breaking-apart-edges.png" alt="Breaking apart edges" title="Breaking apart edges" width="620" height="399" class="size-full wp-image-3406" srcset="/wp-content/uploads/2012/10/9.-Breaking-apart-edges.png 620w, /wp-content/uploads/2012/10/9.-Breaking-apart-edges-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Since the graph is weighted we can decompose its edges to more &#8220;dummy&#8221; edges!</figcaption></figure>
<p>However this approach has several weak points. The major one is that we’ll have to keep much more information, which means more memory usage, for even small graphs. This is done in case we break each edge on too many parts.</p>
<p>The solution of this problem was given by <a href="http://en.wikipedia.org/wiki/Edsger_W._Dijkstra" title="Edsger W. Dijkstra" target="_blank">Edsger Dijkstra</a> in 1956 and published in 1959. The only thing we should do now is to be sure that even discarding the triangle inequality we have the shortest paths. The first thing to do is to keep information for the distance from s to the parent (previous) node of i in the graph in order to calculate which distance is shorter.</p>
<p>In BFS we used a queue in order to walk through all the ancestors of a node. This was made consecutively. Thus for the graph G on the next image the order of enqueuing the ancestors of S was A, B, C.</p>
<figure id="attachment_3409" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/10.-Order-of-enqueuing.png"><img src="/wp-content/uploads/2012/10/10.-Order-of-enqueuing.png" alt="Order of enqueuing" title="Order of enqueuing" width="620" height="399" class="size-full wp-image-3409" srcset="/wp-content/uploads/2012/10/10.-Order-of-enqueuing.png 620w, /wp-content/uploads/2012/10/10.-Order-of-enqueuing-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The order of enqueuing in BFS is consecutive &#8211; something that isn&#8217;t working for weighted graphs!</figcaption></figure>
<p>The Dijkstra’s algorithm make use of a priority queue, also know as a heap. This fact combined by the fact we keep info for the shortest path so far help us find shortest paths in a weighted graphs.</p>
<p>Why this works? To answer this question let’s see the next very basic example, assuming the graph G from the next image. As we can see the triangle inequality isn’t true.</p>
<figure id="attachment_3410" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/11.-Weighted-graph.png"><img src="/wp-content/uploads/2012/10/11.-Weighted-graph.png" alt="Weighted graph" title="Weighted graph" width="620" height="399" class="size-full wp-image-3410" srcset="/wp-content/uploads/2012/10/11.-Weighted-graph.png 620w, /wp-content/uploads/2012/10/11.-Weighted-graph-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">A weighted graph that doesn&#8217;t follow the triangle inequality!</figcaption></figure>
<p>OK, we see that the path [S, B, A] is shorter than [S, A] although the edge (S, A) exists. How the Dijkstra algorithm overcomes this problem.</p>
<p>First we have no information about the distances (S, A) and (S, B), the only thing we know is that S is the starting point, its distance is 0 and its path so far is the empty set. So first we enqueue in a priority the distances from S to A and B.</p>
<figure id="attachment_3411" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue.png"><img src="/wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue.png" alt="Dijkstra Priority Queue" title="Dijkstra Priority Queue" width="620" height="399" class="size-full wp-image-3411" srcset="/wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue.png 620w, /wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The algorithm of Dijkstra make use of a priority queue!</figcaption></figure>
<p>Now we dequeue the minimum (first in the heap) element from the queue &#8211; the closest node to S, which is B. Then all the nodes adjacent to S in the queue are tested for adjacency to B, thus if we have already the distance between S and A now we can test if its longer than (S, B) + (B, A) &#8211; the triangle inequality!</p>
<p>So far we know that we must change a bit BFS to get the Dijkstra algorithm. The only thing to do is to keep info for each node for the path through its parent and to use a priority queue.</p>
<h2>Code</h2>
<p>Implementing this algorithms isn’t much more difficult than BFS, so here’s the code in <a href="/category/php/" title="PHP on Stoimen.com">PHP</a>. However this example make use of the standard php library SPL and the PriorityQueue data structure, but any developer can code <a href="/2012/08/07/computer-algorithms-heap-and-heapsort-data-structure/" title="Computer Algorithms: Heap and Heapsort">his own heap</a>.</p>
<p>Here&#8217;s the graph from the code:</p>
<figure id="attachment_3413" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/0.-Graph.png"><img src="/wp-content/uploads/2012/10/0.-Graph.png" alt="The Graph from the Code" title="The Graph from the Code" width="620" height="399" class="size-full wp-image-3413" srcset="/wp-content/uploads/2012/10/0.-Graph.png 620w, /wp-content/uploads/2012/10/0.-Graph-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The graph!</figcaption></figure>
<pre lang="PHP">
class vertex
{
    public $key         = null;
    public $visited     = 0;
    public $distance    = 1000000;  // infinite
    public $parent      = null;
    public $path        = null;
    
    public function __construct($key) 
    {
        $this->key  = $key;
    }
}

class PriorityQueue extends SplPriorityQueue
{
    public function compare($a, $b)
    {
        if ($a === $b) return 0;
        return $a > $b ? -1 : 1;
    }
}

$v0 = new vertex(0);
$v1 = new vertex(1);
$v2 = new vertex(2);
$v3 = new vertex(3);
$v4 = new vertex(4);
$v5 = new vertex(5);

$list0 = new SplDoublyLinkedList();
$list0->push(array('vertex' => $v1, 'distance' => 3));
$list0->push(array('vertex' => $v3, 'distance' => 1));
$list0->rewind();

$list1 = new SplDoublyLinkedList();
$list1->push(array('vertex' => $v0, 'distance' => 3));
$list1->push(array('vertex' => $v2, 'distance' => 7));
$list1->rewind();

$list2 = new SplDoublyLinkedList();
$list2->push(array('vertex' => $v1, 'distance' => 7));
$list2->push(array('vertex' => $v3, 'distance' => 8));
$list2->push(array('vertex' => $v4, 'distance' => 12));
$list2->rewind();

$list3 = new SplDoublyLinkedList();
$list3->push(array('vertex' => $v0, 'distance' => 1));
$list3->push(array('vertex' => $v2, 'distance' => 8));
$list3->rewind();

$list4 = new SplDoublyLinkedList();
$list4->push(array('vertex' => $v2, 'distance' => 12));
$list4->push(array('vertex' => $v5, 'distance' => 3));
$list4->rewind();

$list5 = new SplDoublyLinkedList();
$list5->push(array('vertex' => $v4, 'distance' => 3));
$list5->rewind();

$adjacencyList = array(
    $list0,
    $list1,
    $list2,
    $list3,
    $list4,
    $list5,
);

function calcShortestPaths(vertex $start, &$adjLists)
{
    // define an empty queue
    $q = new PriorityQueue();
    
    // push the starting vertex into the queue
    $q->insert($start, 0);
    $q->rewind();
    
    // mark the distance to it 0
    $start->distance = 0;
    
    // the path to the starting vertex
    $start->path = array($start->key);
    
    while ($q->valid()) {
        $t = $q->extract();
        $t->visited = 1;
        
        $l = $adjLists[$t->key];
        while ($l->valid()) {
            $item = $l->current();
            
            if (!$item['vertex']->visited) {
                if ($item['vertex']->distance > $t->distance + $item['distance']) {
                    $item['vertex']->distance = $t->distance + $item['distance'];
                    $item['vertex']->parent = $t;
                }
                
                $item['vertex']->path = array_merge($t->path, array($item['vertex']->key));
                
                $q->insert($item["vertex"], $item["vertex"]->distance);
            }
            $l->next();
        }
        $q->recoverFromCorruption();
        $q->rewind();
    }
}

calcShortestPaths($v0, $adjacencyList);

// The path from node 0 to node 5
// [0, 1, 2, 4, 5]
echo '[' . implode(', ', $v5->path) . ']';
</pre>
<h2>Complexity</h2>
<p>The complexity of that code is based on the complexity of BFS with the main difference that we keep a priority queue. For BFS we knew that the complexity was O(|V| + |E|), while Dijkstra&#8217;s algorithm has running time of O((|V| + |E|).log(|V|)). That is quite natural since the heapsort&#8217;s complexity is O(n.log(n))!</p>
<h2>Application</h2>
<p>Since the basic BFS can&#8217;t help us for weighted graphs and there are plenty of problems designed with weighted graphs obviously Dijkstra&#8217;s algorithm can be very handy. The only thing we should be aware of is the positive values of the edges.</p>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol></p>
</div>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Computer Algorithms: Minimum and Maximum</title>
		<link>/2012/05/21/computer-algorithms-minimum-and-maximum/</link>
		<comments>/2012/05/21/computer-algorithms-minimum-and-maximum/#comments</comments>
		<pubDate>Mon, 21 May 2012 20:14:30 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[Application This algorithm]]></category>
		<category><![CDATA[Calculus]]></category>
		<category><![CDATA[comparisons solution]]></category>
		<category><![CDATA[Counting sort]]></category>
		<category><![CDATA[Mathematical analysis]]></category>
		<category><![CDATA[Mathematical optimization]]></category>
		<category><![CDATA[Maxima and minima]]></category>
		<category><![CDATA[memory solution]]></category>
		<category><![CDATA[Minima and maxima]]></category>
		<category><![CDATA[Selection algorithm]]></category>
		<category><![CDATA[sequential search]]></category>
		<category><![CDATA[Sorting algorithms]]></category>
		<category><![CDATA[The algorithm]]></category>

		<guid isPermaLink="false">/?p=3134</guid>
		<description><![CDATA[Introduction To find the minimum value into an array of items itsn&#8217;t difficult. There are not many options to do that. The most natural approach is to take the first item and to compare its value against the values of all other elements. Once we find a smaller element we continue the comparisons with its &#8230; <a href="/2012/05/21/computer-algorithms-minimum-and-maximum/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Minimum and Maximum</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>To find the minimum value into an array of items itsn&#8217;t difficult. There are not many options to do that. The most natural approach is to take the first item and to compare its value against the values of all other elements. Once we find a smaller element we continue the comparisons with its value. Finally we find the minimum.</p>
<p><a href="/wp-content/uploads/2012/05/1.-Find-a-Minimum.png"><img class="size-full wp-image-3150" title="Find a Minimum" src="/wp-content/uploads/2012/05/1.-Find-a-Minimum.png" alt="Find a Minimum" width="621" height="431" srcset="/wp-content/uploads/2012/05/1.-Find-a-Minimum.png 621w, /wp-content/uploads/2012/05/1.-Find-a-Minimum-300x208.png 300w" sizes="(max-width: 621px) 100vw, 621px" /></a></p>
<p>First thing to note is that we pass through the array with <strong>n</strong> steps and we need exactly <strong>n-1</strong> comparisons. It’s clear that this is the optimal solution, because we must check all the elements. For sure we can’t be sure that we’ve found the minimum (maximum) value without checking every single value.<br />
<span id="more-3134"></span></p>
<h2>Overview</h2>
<p>The algorithm above is very simple and we’re sure that it is optimal. Obviously finding both the minimum and the maximum value is O(n) with <strong>n-1</strong> comparisons, but what about combining these tasks into one single pass.</p>
<figure id="attachment_3153" style="width: 621px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/2.-Find-a-Maximum.png"><img class="size-full wp-image-3153" title="Find a Maximum" src="/wp-content/uploads/2012/05/2.-Find-a-Maximum.png" alt="Find a Maximum" width="621" height="431" srcset="/wp-content/uploads/2012/05/2.-Find-a-Maximum.png 621w, /wp-content/uploads/2012/05/2.-Find-a-Maximum-300x208.png 300w" sizes="(max-width: 621px) 100vw, 621px" /></a><figcaption class="wp-caption-text">Finding the maximum is identical to finding the minimum and requires n-1 comparisons!</figcaption></figure>
<p>Since they both are <strong>O(n)</strong> and need <strong>n-1</strong> comparisons it’s natural to think that combining the two tasks will be O(n) and 2n &#8211; 2 comparisons. However we can reduce the number of comparisons!</p>
<p>Instead of taking only one item from the array and comparing it against the minimum and maximum we can take a pair of items at each step. Thus we can first compare them and then compare the smaller value with the currently smallest value and the greater item with the currently greatest value. This will make only 3 comparisons instead of 4.</p>
<p><a href="/wp-content/uploads/2012/05/3.-Find-both-minimum-and-maximum.png"><img class="alignnone size-full wp-image-3155" title="Find both minimum and maximum" src="/wp-content/uploads/2012/05/3.-Find-both-minimum-and-maximum.png" alt="Both minimum and maximum with less comparisons!" width="619" height="383" srcset="/wp-content/uploads/2012/05/3.-Find-both-minimum-and-maximum.png 619w, /wp-content/uploads/2012/05/3.-Find-both-minimum-and-maximum-300x185.png 300w" sizes="(max-width: 619px) 100vw, 619px" /></a></p>
<h2>Implementation</h2>
<p>It’s easy to implement the minimum (maximum) algorithms with a single loop.</p>
<p><script src="https://gist.github.com/stoimen/d2d44986bb70a19bc72c.js"></script></p>
<p>The implementation of finding the maximum is practically the same.</p>
<p><script src="https://gist.github.com/stoimen/fff5cb54c413ca332ffb.js"></script></p>
<p>Simply merging these two functions will lead us to a O(n) with 2n &#8211; 2 comparisons solution.</p>
<p><script src="https://gist.github.com/stoimen/82e563992421dc612498.js"></script></p>
<p>However we can take a pair of items on each step. First we’ll compare the items from that pair and after that we’ll compare them respectively with the minimum and the maximum value. Because on each iteration we jump by two items, in case the number of array items is even we must check for the array boundaries. This can be overcome by adding a sentinel. Thus the array items are always odd, but this will lead us to a &#8220;extra&#8221; memory solution.</p>
<h3>Sentinel</h3>
<p><script src="https://gist.github.com/stoimen/4b46f015c096630cd2b1.js"></script></p>
<h3>Without sentinel</h3>
<p><script src="https://gist.github.com/stoimen/a64ac6100e95f63812dc.js"></script></p>
<h2>Complexity</h2>
<p>The complexity of finding both minimum and maximum is O(n). Even after combining the both algorithms in one single pass the complexity remains O(n). However in the second case we can reduce the number of comparisons to 3 * ceil(n/2) instead of 2n &#8211; 2!</p>
<h2>Application</h2>
<p>This algorithm can be applied in various fields of the computer science, since its nature is so basic. However there are two reasons why this approach is so important.</p>
<p>First we can see how by combining two &#8220;algorithms&#8221; doesn’t mean that we combine their complexities or the number of operations. With a clever trick and with the observation that the two operations are related (minimum and maximum) we can reduce the number of comparisons.</p>
<p>In the other hand we see how using a sentinel can be very handy and can spare us some comparisons, just like the <a title="Computer Algorithms: Sequential Search" href="/2011/11/24/computer-algorithms-sequential-search/">sequential search</a>.</p>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/05/28/computer-algorithms-order-statistics-the-algorithm/" rel="bookmark" title="Computer Algorithms: Order Statistics">Computer Algorithms: Order Statistics </a></li>
<li><a href="/2012/11/12/computer-algorithms-kruskals-minimum-spanning-tree/" rel="bookmark" title="Computer Algorithms: Kruskal&#8217;s Minimum Spanning Tree">Computer Algorithms: Kruskal&#8217;s Minimum Spanning Tree </a></li>
<li><a href="/2012/02/13/computer-algorithms-insertion-sort/" rel="bookmark" title="Computer Algorithms: Insertion Sort">Computer Algorithms: Insertion Sort </a></li>
<li><a href="/2012/11/19/computer-algorithms-prims-minimum-spanning-tree/" rel="bookmark" title="Computer Algorithms: Prim&#8217;s Minimum Spanning Tree">Computer Algorithms: Prim&#8217;s Minimum Spanning Tree </a></li>
</ol></p>
</div>
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