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	<title>Routing algorithms &#8211; stoimen&#039;s web log</title>
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		<title>Computer Algorithms: Longest Increasing Subsequence</title>
		<link>/2012/12/03/computer-algorithms-longest-increasing-subsequence/</link>
		<comments>/2012/12/03/computer-algorithms-longest-increasing-subsequence/#comments</comments>
		<pubDate>Mon, 03 Dec 2012 13:22:08 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[data structures]]></category>
		<category><![CDATA[dynamic programming]]></category>
		<category><![CDATA[Graphs]]></category>
		<category><![CDATA[Bellman–Ford algorithm]]></category>
		<category><![CDATA[Directed acyclic graph]]></category>
		<category><![CDATA[Dynamic programming]]></category>
		<category><![CDATA[equal sub-solutions]]></category>
		<category><![CDATA[Facebook Inc]]></category>
		<category><![CDATA[Google Inc.]]></category>
		<category><![CDATA[graph algorithms]]></category>
		<category><![CDATA[Graph theory]]></category>
		<category><![CDATA[Longest increasing subsequence]]></category>
		<category><![CDATA[Mathematical optimization]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Network theory]]></category>
		<category><![CDATA[Operations research]]></category>
		<category><![CDATA[Richard Bellman]]></category>
		<category><![CDATA[Routing algorithms]]></category>
		<category><![CDATA[Shortest path problem]]></category>
		<category><![CDATA[sub-solution]]></category>
		<category><![CDATA[Theoretical computer science]]></category>
		<category><![CDATA[Yahoo! Inc.]]></category>

		<guid isPermaLink="false">/?p=3478</guid>
		<description><![CDATA[Introduction A very common problem in computer programming is finding the longest increasing (decreasing) subsequence in a sequence of numbers (usually integers). Actually this is a typical dynamic programming problem. Dynamic programming can be described as a huge area of computer science problems that can be categorized by the way they can be solved. Unlike &#8230; <a href="/2012/12/03/computer-algorithms-longest-increasing-subsequence/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Longest Increasing Subsequence</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/12/10/computer-algorithms-topological-sort-revisited/" rel="bookmark" title="Computer Algorithms: Topological Sort Revisited">Computer Algorithms: Topological Sort Revisited </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>A very common problem in computer programming is finding the longest increasing (decreasing) subsequence in a sequence of numbers (usually integers). Actually this is a typical dynamic programming problem.</p>
<p>Dynamic programming can be described as a huge area of computer science problems that can be categorized by the way they can be solved. Unlike divide and conquer, where we were able to merge the fairly equal sub-solutions in order to receive one single solution of the problem, in dynamic programming we usually try to find an optimal sub-solution and then grow it.</p>
<p>Once we have an optimal sub-solution on each step we try to upgrade it in order to cover the whole problem. Thus a typical member of the dynamic programming class is finding the longest subsequence.</p>
<p>However this problem is interesting because it can be related to graph theory. Let’s find out how.<span id="more-3478"></span></p>
<h2>Overview</h2>
<p>We already know various ways to calculate the shortest paths in a graph. Indeed finding the single-source shortest path is a typical graph problem. To model such kind of solutions we definitely need a graph represented in our solution. </p>
<p>However the single-source shortest path isn’t a straight-forward problem. It depends on many factors. Thus for positive edges <a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">the algorithm of Edsger Dijkstra</a> can be a perfect solution, but when the graph contains negative edges his algorithm is no longer useful. </p>
<p>In the presence of negative edges the Dijkstra’s algorithm doesn’t work and we’d better use the <a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Bellman-Ford algorithm</a>. It is interesting to note, that it was exactly <a href="http://en.wikipedia.org/wiki/Richard_E._Bellman" title="Richard E. Bellman" target="_blank">Richard Bellman</a> who first introduced the term “dynamic programming” in the 1940s.</p>
<p>In fact the Bellman-Ford algorithm was able to detect negative cycles. That’s too important, because in presence of negative cycles the shortest path problem is no longer well defined. </p>
<p>In the other hand when we’re talking about <a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">shortest paths in a DAG</a> (Directed Acyclic Graph) we can find a faster (linear) solution. That’s because we’re sure that there are no cycles (not even negative cycles)! </p>
<figure id="attachment_3498" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/12/1.-Toplogical-Sort.png"><img src="/wp-content/uploads/2012/12/1.-Toplogical-Sort.png" alt="Toplogical Sort" title="Toplogical Sort" width="620" height="399" class="size-full wp-image-3498" srcset="/wp-content/uploads/2012/12/1.-Toplogical-Sort.png 620w, /wp-content/uploads/2012/12/1.-Toplogical-Sort-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>Finding the shortest paths in a DAG is closely related to the topological sorting of the DAG. This gives us a linear representation of the vertices of the DAG and we can clearly calculate the distances from the starting node to all other nodes. Note that in a DAG we have one or more nodes that can be considered as starting nodes – which means they don’t have predecessors (incoming edges).</p>
<figure id="attachment_3497" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/12/2.-Toplogical-Sort-2.png"><img src="/wp-content/uploads/2012/12/2.-Toplogical-Sort-2.png" alt="Toplogical Sort 2" title="Toplogical Sort 2" width="620" height="399" class="size-full wp-image-3497" srcset="/wp-content/uploads/2012/12/2.-Toplogical-Sort-2.png 620w, /wp-content/uploads/2012/12/2.-Toplogical-Sort-2-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>Following the words above is pretty hard to find what all these graph algorithms have to do with finding the longest increasing (decreasing) subsequence. Actually this problem is very closely related to the toplogical sort of the DAG and the problem of finding shortest paths in a DAG.</p>
<p>That’s because we can represent our sequence as a DAG. The only thing we must care about is to “connect” with directed edges those elements that form an increasing (decreasing) pair. </p>
<figure id="attachment_3496" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/12/3.-Integer-Sequence.png"><img src="/wp-content/uploads/2012/12/3.-Integer-Sequence.png" alt="Integer Sequence as a DAG" title="Integer Sequence" width="620" height="399" class="size-full wp-image-3496" srcset="/wp-content/uploads/2012/12/3.-Integer-Sequence.png 620w, /wp-content/uploads/2012/12/3.-Integer-Sequence-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>Thus the sequence from our example [1, 8, 2, 7, 3, 4, 1, 6] is going to look like this.</p>
<figure id="attachment_3495" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/12/4.-Longest-subsequence.png"><img src="/wp-content/uploads/2012/12/4.-Longest-subsequence.png" alt="Longest subsequence" title="Longest subsequence" width="620" height="399" class="size-full wp-image-3495" srcset="/wp-content/uploads/2012/12/4.-Longest-subsequence.png 620w, /wp-content/uploads/2012/12/4.-Longest-subsequence-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">&nbsp;</figcaption></figure>
<p>Another important thing to note is that we don’t search for shortest, but for longest path, since our task is to find the longest subsequence.</p>
<h2>Pseudo Code</h2>
<p>Our pseudo code for finding the shortest paths in a DAG was something like that.</p>
<pre>
1. Get the toplogically sorted list L of the DAG;
2. The starting node is s;
3. The distance to s equals to 0;
4. All other distances are initialized to &#8734;
5. For each node (v) in L\{s} do:
5.1. If dist(v) > dist(u) + w(u, v) then
5.1.1.  dist(v) := dist(u) + w(u, v)
</pre>
<p>In the above pseudo code &#8220;u&#8221; is every predecessor of &#8220;v&#8221;!</p>
<p>Now we must “reverse” the solution above in order to find the longest increasing subsequence. Note that we don&#8217;t care any more about the weight of the edges, thus we can simply substitute them with 1.</p>
<pre>
1. Get the sequence (L) as a toplogically sorted DAG;
2. For each (i) in L do:
2.1. S(i) := 1 + max(S(j), where (i, j) is an edge from the DAG);
</pre>
<h2>Application</h2>
<p>Finding the longest increasing subsequence can be very useful not only at the Google/Yahoo/Facebook interview, but also in various fields of statistics.</p>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/12/10/computer-algorithms-topological-sort-revisited/" rel="bookmark" title="Computer Algorithms: Topological Sort Revisited">Computer Algorithms: Topological Sort Revisited </a></li>
</ol></p>
</div>
]]></content:encoded>
			<wfw:commentRss>/2012/12/03/computer-algorithms-longest-increasing-subsequence/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Computer Algorithms: Shortest Path in a Directed Acyclic Graph</title>
		<link>/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/</link>
		<comments>/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/#comments</comments>
		<pubDate>Sun, 28 Oct 2012 19:24:22 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[data structures]]></category>
		<category><![CDATA[Graphs]]></category>
		<category><![CDATA[Bellman–Ford algorithm]]></category>
		<category><![CDATA[Dijkstra's algorithm]]></category>
		<category><![CDATA[Directed acyclic graph]]></category>
		<category><![CDATA[Distance]]></category>
		<category><![CDATA[faster algorithm]]></category>
		<category><![CDATA[Ford Motor Company]]></category>
		<category><![CDATA[Graph theory]]></category>
		<category><![CDATA[Longest path problem]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Network theory]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Routing algorithms]]></category>
		<category><![CDATA[Shortest path problem]]></category>
		<category><![CDATA[Theoretical computer science]]></category>
		<category><![CDATA[Topological sorting]]></category>

		<guid isPermaLink="false">/?p=3419</guid>
		<description><![CDATA[Introduction We saw how to find the shortest path in a graph with positive edges using the Dijkstra’s algorithm. We also know how to find the shortest paths from a given source node to all other nodes even when there are negative edges using the Bellman-Ford algorithm. Now we’ll see that there’s a faster algorithm &#8230; <a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Shortest Path in a Directed Acyclic Graph</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/12/03/computer-algorithms-longest-increasing-subsequence/" rel="bookmark" title="Computer Algorithms: Longest Increasing Subsequence">Computer Algorithms: Longest Increasing Subsequence </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>We saw how to find the shortest path in a graph with positive edges using the <a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Dijkstra’s algorithm</a>. We also know how to find the shortest paths from a given source node to all other nodes even when there are negative edges using <a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">the Bellman-Ford algorithm</a>. Now we’ll see that there’s a faster algorithm running in linear time that can find the shortest paths from a given source node to all other reachable vertices in a directed acyclic graph, also known as a DAG.</p>
<p>Because the DAG is acyclic we don’t have to worry about negative cycles. As we already know it’s pointless to speak about shortest path in the presence of negative cycles because we can “loop” over these cycles and practically our path will become shorter and shorter.</p>
<figure id="attachment_3431" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/1.-Negative-Cycles.png"><img src="/wp-content/uploads/2012/10/1.-Negative-Cycles.png" alt="Negative Cycles" title="Negative Cycles" width="620" height="399" class="size-full wp-image-3431" srcset="/wp-content/uploads/2012/10/1.-Negative-Cycles.png 620w, /wp-content/uploads/2012/10/1.-Negative-Cycles-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The presence of a negative cycles make our atempt to find the shortest path pointless!</figcaption></figure>
<p>Thus we have two problems to overcome with Dijkstra and the Bellman-Ford algorithms. First of all we needed only positive weights and on the second place we didn’t want cycles. Well, we can handle both cases in this algorithm.<span id="more-3419"></span></p>
<h2>Overview</h2>
<p>The first thing we know about DAGs is that they can easily be topologically sorted. <a href="/2012/10/01/computer-algorithms-topological-sort-of-a-graph/" title="Computer Algorithms: Topological Sort of a Graph">Topological sort</a> can be used in many practical cases, but perhaps the mostly used one is when trying to schedule dependent tasks.</p>
<figure id="attachment_3429" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/2.-Topological-Sort.png"><img src="/wp-content/uploads/2012/10/2.-Topological-Sort.png" alt="Topological Sort" title="Topological Sort" width="620" height="399" class="size-full wp-image-3429" srcset="/wp-content/uploads/2012/10/2.-Topological-Sort.png 620w, /wp-content/uploads/2012/10/2.-Topological-Sort-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Topological sort is often used to &#8220;sort&#8221; dependent tasks!</figcaption></figure>
<p>After a topological sort we end with a list of vertices of the DAG and we’re sure that if there’s an edge (u, v), u will precede v in the topologically sorted list.</p>
<figure id="attachment_3430" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/3.-Topological-Sort-part-2.png"><img src="/wp-content/uploads/2012/10/3.-Topological-Sort-part-2.png" alt="Topological Sort (part 2)" title="Topological Sort (part 2)" width="620" height="399" class="size-full wp-image-3430" srcset="/wp-content/uploads/2012/10/3.-Topological-Sort-part-2.png 620w, /wp-content/uploads/2012/10/3.-Topological-Sort-part-2-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">If there&#8217;s an edge (u,v) then u must precede v. This results in the more general case from the image. There&#8217;s no edge between B and D, but B precedes D!</figcaption></figure>
<p>This information is precious and the only thing we need to do is to pass through this sorted list and to calculate distances for a shortest paths just like the algorithm of Dijkstra.</p>
<p>OK, so let’s summarize this algorithm:<br />
&#8211;	First we must topologically sort the DAG;<br />
&#8211;	As a second step we set the distance to the source to 0 and infinity to all other vertices;<br />
&#8211;	Then for each vertex from the list we pass through all its neighbors and we check for shortest path;</p>
<p>It’s pretty much like the Dijkstra’s algorithm with the main difference that we used a priority queue then, while this time we use the list from the topological sort.</p>
<h2>Code</h2>
<p>This time the code is actually a pseudocode. Altough all the examples so far was in PHP, perhaps pseudocode is easier to understand and doesn&#8217;t bind you in a specific language implementation. Also if you don&#8217;t feel comforatable with the given programming language it can be more difficult for you to understand the code than by reading pseudocode.</p>
<pre lang="PHP line="1">
1. Topologically sort G into L;
2. Set the distance to the source to 0;
3. Set the distances to all other vertices to infinity;
4. For each vertex u in L
5.    - Walk through all neighbors v of u;
6.    - If dist(v) > dist(u) + w(u, v) 
7.       - Set dist(v) <- dist(u) + w(u, v);
</pre>
<h2>Application</h2>
<p>It’s clear why and where we must use this algorithm. The only problem is that we must be sure that the graph doesn’t have cycles. However if we’re aware of how the graph is created we may have some additional information if there are cycles or not – then this linear time algorithm can be very applicable. </p>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/12/03/computer-algorithms-longest-increasing-subsequence/" rel="bookmark" title="Computer Algorithms: Longest Increasing Subsequence">Computer Algorithms: Longest Increasing Subsequence </a></li>
</ol></p>
</div>
]]></content:encoded>
			<wfw:commentRss>/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Computer Algorithms: Bellman-Ford Shortest Path in a Graph</title>
		<link>/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/</link>
		<comments>/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 13:55:28 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[data structures]]></category>
		<category><![CDATA[Graphs]]></category>
		<category><![CDATA[Adjacency matrix]]></category>
		<category><![CDATA[Algebraic graph theory]]></category>
		<category><![CDATA[Bellman–Ford algorithm]]></category>
		<category><![CDATA[Dijkstra's algorithm]]></category>
		<category><![CDATA[Floyd–Warshall algorithm]]></category>
		<category><![CDATA[Graph theory]]></category>
		<category><![CDATA[Lester Ford Jr.]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Matrix]]></category>
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		<category><![CDATA[Routing algorithms]]></category>
		<category><![CDATA[Shortest path problem]]></category>
		<category><![CDATA[The algorithm]]></category>
		<category><![CDATA[Theoretical computer science]]></category>

		<guid isPermaLink="false">/?p=3417</guid>
		<description><![CDATA[Introduction As we saw in the previous post, the algorithm of Dijkstra is very useful when it comes to find all the shortest paths in a weighted graph. However it has one major problem! Obviously it doesn’t work correctly when dealing with negative lengths of the edges. We know that the algorithm works perfectly when &#8230; <a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Bellman-Ford Shortest Path in a Graph</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>As we saw in the previous post, <a title="Computer Algorithms: Dijkstra Shortest Path in a Graph" href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/">the algorithm of Dijkstra</a> is very useful when it comes to find all the shortest paths in a weighted graph. However it has one major problem! Obviously it doesn’t work correctly when dealing with negative lengths of the edges.</p>
<p>We know that the algorithm works perfectly when it comes to positive edges, and that is absolutely normal because we try to optimize the inequality of the triangle.</p>
<figure id="attachment_3420" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/1.-Dijkstras-Approach.png"><img class="size-full wp-image-3420" title="Dijkstra's Approach" src="/wp-content/uploads/2012/10/1.-Dijkstras-Approach.png" alt="Dijkstra's Approach" width="620" height="399" srcset="/wp-content/uploads/2012/10/1.-Dijkstras-Approach.png 620w, /wp-content/uploads/2012/10/1.-Dijkstras-Approach-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Since all the edges are positive we get the closest one!</figcaption></figure>
<p>Since Dijkstra’s algorithm make use of a priority queue normally we get first the shortest adjacent edge to the starting point. In our very basic example we’ll get first the edge with the length of 3 -&gt; (S, A).</p>
<p>However when it comes to negative edges we can&#8217;t use any more priority queues, so we need a different, yet working solution.<span id="more-3417"></span></p>
<h2>Overview</h2>
<p>The solution was published by <a title="Richard E. Bellman" href="http://en.wikipedia.org/wiki/Richard_Bellman" target="_blank">Richard E. Bellman</a> and <a title="Lester Ford, Jr." href="http://en.wikipedia.org/wiki/L._R._Ford,_Jr." target="_blank">Lester Ford, Jr.</a> in 1958 in their publication &#8220;On a Routing Problem&#8221; and it is quite simple to explain and understand. Since we can prioritize the edges by its lengths the only thing we should do is to calculate <span style="text-decoration: underline;">all</span> the paths. And to be sure that our algorithm will find all the paths correctly we repeat that N-1 times, where N is the number of vertices (|V| = N)!</p>
<figure id="attachment_3421" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/2.-Bellman-Ford-Approach.png"><img src="/wp-content/uploads/2012/10/2.-Bellman-Ford-Approach.png" alt="Bellman-Ford Approach" title="Bellman-Ford Approach" width="620" height="399" class="size-full wp-image-3421" srcset="/wp-content/uploads/2012/10/2.-Bellman-Ford-Approach.png 620w, /wp-content/uploads/2012/10/2.-Bellman-Ford-Approach-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The algorithm of Bellman-Ford doesn&#8217;t use priority queues! Indeed they are useless since the closest node in the queue can have shorter path passing through another node!</figcaption></figure>
<p>In this very basic image we can see how Bellman-Ford solves the problem. First we get the distances from S to A and B, which are respectively 3 and 4, but there is a shorter path to A, which passes through B and it is (S, B) + (B, A) = 4 – 2 = 2.</p>
<h2>Code</h2>
<p>Here’s the code on <a href="/category/php/" title="PHP on Stoimen.com">PHP</a>. Note that this time we use an adjacency matrix and an additional array of distances. It’s important (for directed graphs, and our graph this time is directed) to put the positive value of A[j][i] if A[i][j] is negative. Note the case for A[1][2]!</p>
<pre lang="PHP">
define('INFINITY', 10000000);

$matrix = array(
    0 => array( 0,  3,  4),
    1 => array( 0,  0,  2),
    2 => array( 0,  -2, 0),
);

$len = count($matrix);

$dist = array();

function BellmanFord(&$matrix, &$dist, $start)
{
    global $len;
    
    foreach (array_keys($matrix) as $vertex) {
        $dist[$vertex] = INFINITY;
        if ($vertex == $start) {
            $dist[$vertex] = 0;
        }
    }
    
    for ($k = 0; $k < $len - 1; $k++) {
        for ($i = 0; $i < $len; $i++) {
            for ($j = 0; $j < $len; $j++) {
                if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                    $dist[$i] = $dist[$j] + $matrix[$j][$i];
                }
            }
        }
    }
}

BellmanFord($matrix, $dist, 0);

// [0, 2, 4]
print_r($dist);
</pre>
<h3>Complexity</h3>
<p>The complexity is clearly O(n<sup>3</sup>) which follows directly from the code above.</p>
<h2>Application</h2>
<p>Actually this algorithm is very useful and it not only works with negative weights, but also can help us find negative cycles in the graph.</p>
<figure id="attachment_3422" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/3.-Negative-Cycles.png"><img src="/wp-content/uploads/2012/10/3.-Negative-Cycles.png" alt="Negative Cycles" title="Negative Cycles" width="620" height="399" class="size-full wp-image-3422" srcset="/wp-content/uploads/2012/10/3.-Negative-Cycles.png 620w, /wp-content/uploads/2012/10/3.-Negative-Cycles-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">A negative cycle can be found with Bellman-Ford&#8217;s algorithm!</figcaption></figure>
<p>This is done with the simple check after the main loop.</p>
<pre lang="PHP">
    for ($i = 0; $i < $len; $i++) {
        for ($j = 0; $j < $len; $j++) {
            if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                echo 'The graph contains a negative cycle!';
            }
        }
    }
</pre>
<p>And here&#8217;s the full code.</p>
<pre lang="PHP">
$matrix = array(
    0 => array( 0,  3,  4),
    1 => array( 0,  0,  2),
    2 => array( 0,  -2, 0),
);

$len = count($matrix);

$dist = array();

function BellmanFord(&$matrix, &$dist, $start)
{
    global $len;
    
    foreach (array_keys($matrix) as $vertex) {
        $dist[$vertex] = INFINITY;
        if ($vertex == $start) {
            $dist[$vertex] = 0;
        }
    }
    
    for ($k = 0; $k < $len - 1; $k++) {
        for ($i = 0; $i < $len; $i++) {
            for ($j = 0; $j < $len; $j++) {
                if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                    $dist[$i] = $dist[$j] + $matrix[$j][$i];
                }
            }
        }
    }
    
    for ($i = 0; $i < $len; $i++) {
        for ($j = 0; $j < $len; $j++) {
            if ($dist[$i] > $dist[$j] + $matrix[$j][$i]) {
                echo 'The graph contains a negative cycle!';
            }
        }
    }
}

BellmanFord($matrix, $dist, 0);

// [0, 2, 4]
print_r($dist);
</pre>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol></p>
</div>
]]></content:encoded>
			<wfw:commentRss>/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Computer Algorithms: Dijkstra Shortest Path in a Graph</title>
		<link>/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/</link>
		<comments>/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 14:12:50 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[data structures]]></category>
		<category><![CDATA[Graphs]]></category>
		<category><![CDATA[BFS algorithm]]></category>
		<category><![CDATA[Breadth-first search]]></category>
		<category><![CDATA[Depth-first search]]></category>
		<category><![CDATA[Dijkstra algorithm]]></category>
		<category><![CDATA[Dijkstra's algorithm]]></category>
		<category><![CDATA[Distance]]></category>
		<category><![CDATA[Graph]]></category>
		<category><![CDATA[Graph theory]]></category>
		<category><![CDATA[library SPL]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Network theory]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Routing algorithms]]></category>
		<category><![CDATA[search algorithms]]></category>
		<category><![CDATA[Shortest path problem]]></category>
		<category><![CDATA[The algorithm]]></category>
		<category><![CDATA[Theoretical computer science]]></category>
		<category><![CDATA[USD]]></category>

		<guid isPermaLink="false">/?p=3381</guid>
		<description><![CDATA[Introduction We already know how we can find the shortest paths in a graph starting from a given vertex. Practically we modified breadth-first search in order to calculate the distances from s to all other nodes reachable from s. We know that this works because BFS walks through the graph level by level. Some sources &#8230; <a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Dijkstra Shortest Path in a Graph</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>We already know how we can find the shortest paths in a graph starting from a given vertex. Practically we modified breadth-first search in order to calculate the distances from s to all other nodes reachable from s. We know that this works because BFS walks through the graph level by level.</p>
<figure id="attachment_3397" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/1.-BFS-Shortest-Paths.png"><img src="/wp-content/uploads/2012/10/1.-BFS-Shortest-Paths.png" alt="BFS Shortest Paths" title="BFS Shortest Paths" width="620" height="399" class="size-full wp-image-3397" srcset="/wp-content/uploads/2012/10/1.-BFS-Shortest-Paths.png 620w, /wp-content/uploads/2012/10/1.-BFS-Shortest-Paths-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">BFS is often used to find shortest paths between a starting node (s) and all other reachable nodes in a graph!</figcaption></figure>
<p>Some sources give a very simple explanation of how BFS finds the shortest paths in a graph. We must just think of the graph as a set of balls connected through strings. </p>
<figure id="attachment_3398" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings.png"><img src="/wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings.png" alt="The Graph as Balls and Strings" title="The Graph as Balls and Strings" width="620" height="399" class="size-full wp-image-3398" srcset="/wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings.png 620w, /wp-content/uploads/2012/10/2.-The-Graph-as-Balls-and-Strings-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">We can think of a graph as a set of balls connected through strings!</figcaption></figure>
<p>As we can see by lifting the ball called “S” all other balls fall down. The closest balls are directly connected to “s” and this is the first level, while the outermost balls are those with longest paths.</p>
<figure id="attachment_3399" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels.png"><img src="/wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels.png" alt="The Graph as Balls and Strings Levels" title="The Graph as Balls and Strings Levels" width="620" height="399" class="size-full wp-image-3399" srcset="/wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels.png 620w, /wp-content/uploads/2012/10/3.-The-Graph-as-Balls-and-Strings-Levels-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Breadth-first search works much like the image above &#8211; it explores the graph level by level, thus we&#8217;re sure that all the paths are the shortest!</figcaption></figure>
<p>Clearly edges like those between A and B doesn’t matter for our BFS algorithm because they don’t make the path from S to C through B shorter. This is also known as the triangle inequality, where the sum of the lengths of two of the sides of the triangle is always greater than the length of the third side.</p>
<figure id="attachment_3400" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/4.-Triangle-inequality.png"><img src="/wp-content/uploads/2012/10/4.-Triangle-inequality.png" alt="Triangle inequality" title="Triangle inequality" width="620" height="399" class="size-full wp-image-3400" srcset="/wp-content/uploads/2012/10/4.-Triangle-inequality.png 620w, /wp-content/uploads/2012/10/4.-Triangle-inequality-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">What the triangle inequality says us is that if we have a direct edge between two nodes &#8211; that must be the shortest path between them!</figcaption></figure>
<p>We must only answer the question is BFS the best algorithm that finds the shortest path between any two nodes of the graph? This is a reasonable question because as we know by using BFS we don’t find only the shortest path between given vertices i and j, but we also get the shortest paths between i and all other vertices of G. This is an information that we actually don’t need, but can we find the shortest path between i and j without that info?<span id="more-3381"></span></p>
<p>The answer is simply “no”! Practically depth-first search can’t help us. Even worse &#8211; we can find paths that are far not the shortest ones.</p>
<figure id="attachment_3401" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/5.-DFS-and-shortest-path.png"><img src="/wp-content/uploads/2012/10/5.-DFS-and-shortest-path.png" alt="DFS and shortest path" title="DFS and shortest path" width="620" height="399" class="size-full wp-image-3401" srcset="/wp-content/uploads/2012/10/5.-DFS-and-shortest-path.png 620w, /wp-content/uploads/2012/10/5.-DFS-and-shortest-path-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">DFS actually can find the longest path in some cases and can&#8217;t be used for finding shortest path!</figcaption></figure>
<p>In the image above using DFS the distance between 1 and 7 is 7 while practically there is an edge between them.</p>
<p>So BFS is the optimal algorithm for finding shortest paths in a graph. But there’s a catch! This algorithm works fine when we assume that all the edges are the same length. In the examples so far each edge has the value of 1. So N edges between s and i made the distance between them of a length N.</p>
<h2>Overview</h2>
<p>As we know in practice different edges can have different values. Exactly that was the case in weighted graphs. Going back to the road map example the distances between different cities are commonly evaluated in miles or kilometers. Of course we can associate any other meaningful value to this edges. This can be either time in hours to travel between cities, money for fuel or anything else.</p>
<figure id="attachment_3403" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice.png"><img src="/wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice.png" alt="Weighted Graphs in Practice" title="Weighted Graphs in Practice" width="620" height="399" class="size-full wp-image-3403" srcset="/wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice.png 620w, /wp-content/uploads/2012/10/6.-Weighted-Graphs-in-Practice-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">In practice is more common to use weighted graphs than non-weighted graphs!</figcaption></figure>
<p>Now BFS can’t help us any more. Why? Because using non-equal values for the edges the triangle inequality is no longer true. Now the edge (the direct path) between A and B can be greater than the sum of the two edges (A, C) + (C, B)!</p>
<figure id="attachment_3404" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem.png"><img src="/wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem.png" alt="Triangle Inequality Problem" title="Triangle Inequality Problem" width="620" height="399" class="size-full wp-image-3404" srcset="/wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem.png 620w, /wp-content/uploads/2012/10/7.-Triangle-Inequality-Problem-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">In a weighted graph the edges aren&#8217;t equal for our BFS algorithm so we can&#8217;t use it!</figcaption></figure>
<p>In other words, assuming the same abstraction with balls and wires the hanging wires can’t be discarded so easily.</p>
<figure id="attachment_3405" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings.png"><img src="/wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings.png" alt="Weighted Graph as Balls and Strings" title="Weighted Graph as Balls and Strings" width="620" height="399" class="size-full wp-image-3405" srcset="/wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings.png 620w, /wp-content/uploads/2012/10/8.-The-Graph-as-Balls-and-Strings-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">On weighted graphs BFS is no longer useful!</figcaption></figure>
<p>So now how can we solve this problem? A very dummy approach is to break apart each edge with dummy vertices in order to make BFS work again.</p>
<figure id="attachment_3406" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/9.-Breaking-apart-edges.png"><img src="/wp-content/uploads/2012/10/9.-Breaking-apart-edges.png" alt="Breaking apart edges" title="Breaking apart edges" width="620" height="399" class="size-full wp-image-3406" srcset="/wp-content/uploads/2012/10/9.-Breaking-apart-edges.png 620w, /wp-content/uploads/2012/10/9.-Breaking-apart-edges-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Since the graph is weighted we can decompose its edges to more &#8220;dummy&#8221; edges!</figcaption></figure>
<p>However this approach has several weak points. The major one is that we’ll have to keep much more information, which means more memory usage, for even small graphs. This is done in case we break each edge on too many parts.</p>
<p>The solution of this problem was given by <a href="http://en.wikipedia.org/wiki/Edsger_W._Dijkstra" title="Edsger W. Dijkstra" target="_blank">Edsger Dijkstra</a> in 1956 and published in 1959. The only thing we should do now is to be sure that even discarding the triangle inequality we have the shortest paths. The first thing to do is to keep information for the distance from s to the parent (previous) node of i in the graph in order to calculate which distance is shorter.</p>
<p>In BFS we used a queue in order to walk through all the ancestors of a node. This was made consecutively. Thus for the graph G on the next image the order of enqueuing the ancestors of S was A, B, C.</p>
<figure id="attachment_3409" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/10.-Order-of-enqueuing.png"><img src="/wp-content/uploads/2012/10/10.-Order-of-enqueuing.png" alt="Order of enqueuing" title="Order of enqueuing" width="620" height="399" class="size-full wp-image-3409" srcset="/wp-content/uploads/2012/10/10.-Order-of-enqueuing.png 620w, /wp-content/uploads/2012/10/10.-Order-of-enqueuing-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The order of enqueuing in BFS is consecutive &#8211; something that isn&#8217;t working for weighted graphs!</figcaption></figure>
<p>The Dijkstra’s algorithm make use of a priority queue, also know as a heap. This fact combined by the fact we keep info for the shortest path so far help us find shortest paths in a weighted graphs.</p>
<p>Why this works? To answer this question let’s see the next very basic example, assuming the graph G from the next image. As we can see the triangle inequality isn’t true.</p>
<figure id="attachment_3410" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/11.-Weighted-graph.png"><img src="/wp-content/uploads/2012/10/11.-Weighted-graph.png" alt="Weighted graph" title="Weighted graph" width="620" height="399" class="size-full wp-image-3410" srcset="/wp-content/uploads/2012/10/11.-Weighted-graph.png 620w, /wp-content/uploads/2012/10/11.-Weighted-graph-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">A weighted graph that doesn&#8217;t follow the triangle inequality!</figcaption></figure>
<p>OK, we see that the path [S, B, A] is shorter than [S, A] although the edge (S, A) exists. How the Dijkstra algorithm overcomes this problem.</p>
<p>First we have no information about the distances (S, A) and (S, B), the only thing we know is that S is the starting point, its distance is 0 and its path so far is the empty set. So first we enqueue in a priority the distances from S to A and B.</p>
<figure id="attachment_3411" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue.png"><img src="/wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue.png" alt="Dijkstra Priority Queue" title="Dijkstra Priority Queue" width="620" height="399" class="size-full wp-image-3411" srcset="/wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue.png 620w, /wp-content/uploads/2012/10/12.-Dijkstra-Priority-Queue-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The algorithm of Dijkstra make use of a priority queue!</figcaption></figure>
<p>Now we dequeue the minimum (first in the heap) element from the queue &#8211; the closest node to S, which is B. Then all the nodes adjacent to S in the queue are tested for adjacency to B, thus if we have already the distance between S and A now we can test if its longer than (S, B) + (B, A) &#8211; the triangle inequality!</p>
<p>So far we know that we must change a bit BFS to get the Dijkstra algorithm. The only thing to do is to keep info for each node for the path through its parent and to use a priority queue.</p>
<h2>Code</h2>
<p>Implementing this algorithms isn’t much more difficult than BFS, so here’s the code in <a href="/category/php/" title="PHP on Stoimen.com">PHP</a>. However this example make use of the standard php library SPL and the PriorityQueue data structure, but any developer can code <a href="/2012/08/07/computer-algorithms-heap-and-heapsort-data-structure/" title="Computer Algorithms: Heap and Heapsort">his own heap</a>.</p>
<p>Here&#8217;s the graph from the code:</p>
<figure id="attachment_3413" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/0.-Graph.png"><img src="/wp-content/uploads/2012/10/0.-Graph.png" alt="The Graph from the Code" title="The Graph from the Code" width="620" height="399" class="size-full wp-image-3413" srcset="/wp-content/uploads/2012/10/0.-Graph.png 620w, /wp-content/uploads/2012/10/0.-Graph-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The graph!</figcaption></figure>
<pre lang="PHP">
class vertex
{
    public $key         = null;
    public $visited     = 0;
    public $distance    = 1000000;  // infinite
    public $parent      = null;
    public $path        = null;
    
    public function __construct($key) 
    {
        $this->key  = $key;
    }
}

class PriorityQueue extends SplPriorityQueue
{
    public function compare($a, $b)
    {
        if ($a === $b) return 0;
        return $a > $b ? -1 : 1;
    }
}

$v0 = new vertex(0);
$v1 = new vertex(1);
$v2 = new vertex(2);
$v3 = new vertex(3);
$v4 = new vertex(4);
$v5 = new vertex(5);

$list0 = new SplDoublyLinkedList();
$list0->push(array('vertex' => $v1, 'distance' => 3));
$list0->push(array('vertex' => $v3, 'distance' => 1));
$list0->rewind();

$list1 = new SplDoublyLinkedList();
$list1->push(array('vertex' => $v0, 'distance' => 3));
$list1->push(array('vertex' => $v2, 'distance' => 7));
$list1->rewind();

$list2 = new SplDoublyLinkedList();
$list2->push(array('vertex' => $v1, 'distance' => 7));
$list2->push(array('vertex' => $v3, 'distance' => 8));
$list2->push(array('vertex' => $v4, 'distance' => 12));
$list2->rewind();

$list3 = new SplDoublyLinkedList();
$list3->push(array('vertex' => $v0, 'distance' => 1));
$list3->push(array('vertex' => $v2, 'distance' => 8));
$list3->rewind();

$list4 = new SplDoublyLinkedList();
$list4->push(array('vertex' => $v2, 'distance' => 12));
$list4->push(array('vertex' => $v5, 'distance' => 3));
$list4->rewind();

$list5 = new SplDoublyLinkedList();
$list5->push(array('vertex' => $v4, 'distance' => 3));
$list5->rewind();

$adjacencyList = array(
    $list0,
    $list1,
    $list2,
    $list3,
    $list4,
    $list5,
);

function calcShortestPaths(vertex $start, &$adjLists)
{
    // define an empty queue
    $q = new PriorityQueue();
    
    // push the starting vertex into the queue
    $q->insert($start, 0);
    $q->rewind();
    
    // mark the distance to it 0
    $start->distance = 0;
    
    // the path to the starting vertex
    $start->path = array($start->key);
    
    while ($q->valid()) {
        $t = $q->extract();
        $t->visited = 1;
        
        $l = $adjLists[$t->key];
        while ($l->valid()) {
            $item = $l->current();
            
            if (!$item['vertex']->visited) {
                if ($item['vertex']->distance > $t->distance + $item['distance']) {
                    $item['vertex']->distance = $t->distance + $item['distance'];
                    $item['vertex']->parent = $t;
                }
                
                $item['vertex']->path = array_merge($t->path, array($item['vertex']->key));
                
                $q->insert($item["vertex"], $item["vertex"]->distance);
            }
            $l->next();
        }
        $q->recoverFromCorruption();
        $q->rewind();
    }
}

calcShortestPaths($v0, $adjacencyList);

// The path from node 0 to node 5
// [0, 1, 2, 4, 5]
echo '[' . implode(', ', $v5->path) . ']';
</pre>
<h2>Complexity</h2>
<p>The complexity of that code is based on the complexity of BFS with the main difference that we keep a priority queue. For BFS we knew that the complexity was O(|V| + |E|), while Dijkstra&#8217;s algorithm has running time of O((|V| + |E|).log(|V|)). That is quite natural since the heapsort&#8217;s complexity is O(n.log(n))!</p>
<h2>Application</h2>
<p>Since the basic BFS can&#8217;t help us for weighted graphs and there are plenty of problems designed with weighted graphs obviously Dijkstra&#8217;s algorithm can be very handy. The only thing we should be aware of is the positive values of the edges.</p>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Graph">Computer Algorithms: Shortest Path in a Graph </a></li>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/09/10/computer-algorithms-graph-breadth-first-search/" rel="bookmark" title="Computer Algorithms: Graph Breadth First Search">Computer Algorithms: Graph Breadth First Search </a></li>
</ol></p>
</div>
]]></content:encoded>
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		<title>Computer Algorithms: Shortest Path in a Graph</title>
		<link>/2012/10/08/computer-algorithms-shortest-path-in-a-graph/</link>
		<comments>/2012/10/08/computer-algorithms-shortest-path-in-a-graph/#respond</comments>
		<pubDate>Mon, 08 Oct 2012 13:39:55 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[data structures]]></category>
		<category><![CDATA[Graphs]]></category>
		<category><![CDATA[Breadth-first search]]></category>
		<category><![CDATA[breadth-first search algorithm]]></category>
		<category><![CDATA[breadth-first search will]]></category>
		<category><![CDATA[Distance]]></category>
		<category><![CDATA[Edge disjoint shortest pair algorithm]]></category>
		<category><![CDATA[faster and more efficient algorithm]]></category>
		<category><![CDATA[graph algorithm]]></category>
		<category><![CDATA[Graph theory]]></category>
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		<category><![CDATA[Routing algorithms]]></category>
		<category><![CDATA[search algorithm]]></category>
		<category><![CDATA[search algorithms]]></category>
		<category><![CDATA[shortest path algorithm]]></category>
		<category><![CDATA[Shortest path problem]]></category>
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		<guid isPermaLink="false">/?p=3369</guid>
		<description><![CDATA[Introduction Since with graphs we can represent real-life problems it’s almost clear why we would need an efficient algorithm that calculates the shortest path between two vertices. Getting back to our example of a road map we can use such an algorithm in order to find the shortest path between two cities. This example, of &#8230; <a href="/2012/10/08/computer-algorithms-shortest-path-in-a-graph/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Shortest Path in a Graph</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/10/15/computer-algorithms-dijkstra-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Dijkstra Shortest Path in a Graph">Computer Algorithms: Dijkstra Shortest Path in a Graph </a></li>
<li><a href="/2012/10/28/computer-algorithms-shortest-path-in-a-directed-acyclic-graph/" rel="bookmark" title="Computer Algorithms: Shortest Path in a Directed Acyclic Graph">Computer Algorithms: Shortest Path in a Directed Acyclic Graph </a></li>
<li><a href="/2012/10/22/computer-algorithms-bellman-ford-shortest-path-in-a-graph/" rel="bookmark" title="Computer Algorithms: Bellman-Ford Shortest Path in a Graph">Computer Algorithms: Bellman-Ford Shortest Path in a Graph </a></li>
<li><a href="/2012/09/24/computer-algorithms-graph-best-first-search/" rel="bookmark" title="Computer Algorithms: Graph Best-First Search">Computer Algorithms: Graph Best-First Search </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p>Since with graphs we can represent real-life problems it’s almost clear why we would need an efficient algorithm that calculates the shortest path between two vertices. Getting back to our example of a road map we can use such an algorithm in order to find the shortest path between two cities. This example, of course, is very basic indeed, but it can give us a clear example of where shortest path can be applied.</p>
<p>In the other hand, we can model an enormous field of real-life problems using graphs – not only road maps. As we already know, whenever we have relations between different abstract objects we can refer an efficient graph algorithm.</p>
<p>OK, so we need a shortest path algorithm, but before we proceed with the exact algorithm first we’ll need to answer some questions and give some definitions.</p>
<h2>Overview</h2>
<p>First we need a definition of the terms distance and path between two nodes. A path is considered to be the sequence of vertices (or edges if you wish) between two vertices i and j. Of course we assume that there might be no path between any to vertices in the graph! Also we assume that this definition relates both for directed and undirected graphs. After we have the definition of a path we can proceed by defining a “distance”, which is said to be the number of edges in the path between i and j.</p>
<p><figure id="attachment_3391" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/1.-Path-and-Distance.png"><img src="/wp-content/uploads/2012/10/1.-Path-and-Distance.png" alt="Path and Distance" title="Path and Distance" width="620" height="399" class="size-full wp-image-3391" srcset="/wp-content/uploads/2012/10/1.-Path-and-Distance.png 620w, /wp-content/uploads/2012/10/1.-Path-and-Distance-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">First we need to define what&#8217;s a path and a distance between two vertices in order to continue searching for the shortest path!</figcaption></figure><span id="more-3369"></span></p>
<p>Using this terms, if there’s an edge between i and j, the path between them is [i, j], while the distance is 1. Of course, for an undirected graph (i, j) equals to (j, i) and the path [i, j] equals the path [j, i], but that isn’t true for directed graphs where the path [i, j] differs in general from [j, i].</p>
<figure id="attachment_3390" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/2.-Rule-of-the-Triangle.png"><img src="/wp-content/uploads/2012/10/2.-Rule-of-the-Triangle.png" alt="Rule of the Triangle" title="Rule of the Triangle" width="620" height="399" class="size-full wp-image-3390" srcset="/wp-content/uploads/2012/10/2.-Rule-of-the-Triangle.png 620w, /wp-content/uploads/2012/10/2.-Rule-of-the-Triangle-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Although path (shortest path) is applicable for both directed and undirectd graphs, they depend in both cases of the graph type!</figcaption></figure>
<p>Here we talk about the path between two adjacent vertices, but we can go with the more general case of a path between two vertices that aren’t adjacent. </p>
<p>Now, getting back to the road map example, there might be many paths between city A and city B. </p>
<figure id="attachment_3389" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/3.-Paths-Between-Cities.png"><img src="/wp-content/uploads/2012/10/3.-Paths-Between-Cities.png" alt="Paths Between Cities" title="Paths Between Cities" width="620" height="399" class="size-full wp-image-3389" srcset="/wp-content/uploads/2012/10/3.-Paths-Between-Cities.png 620w, /wp-content/uploads/2012/10/3.-Paths-Between-Cities-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">If we talk about paths between cities its pretty natural to talk about more than one &#8220;valid&#8221; path!</figcaption></figure>
<p>What we actually need to find is the shortest one. This can be very important, because we often want to get from A to B as quickly as possible using the shortest path.</p>
<figure id="attachment_3388" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/4.-Shortest-Path-Between-Cities.png"><img src="/wp-content/uploads/2012/10/4.-Shortest-Path-Between-Cities.png" alt="Shortest Path Between Cities" title="Shortest Path Between Cities" width="620" height="399" class="size-full wp-image-3388" srcset="/wp-content/uploads/2012/10/4.-Shortest-Path-Between-Cities.png 620w, /wp-content/uploads/2012/10/4.-Shortest-Path-Between-Cities-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The shortest path between two vertices is the path with lower distance compared to all other paths between the same points!</figcaption></figure>
<p>So first, what is a shortest path between i and j. Well, besides the strict definition, I’ll give a simplified one that might be clearer. The shortest path between i and j is such a path, which has the lowest distance compared to all other paths between i and j. </p>
<p>In our algorithm we will use breadth-first search. Why? That is because by using BFS by starting at a given point we expand our search consecutively starting with the closest vertices.</p>
<figure id="attachment_3387" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/5.-Shortest-Path-Canvas.png"><img src="/wp-content/uploads/2012/10/5.-Shortest-Path-Canvas.png" alt="BFS: Shortest Path Canvas" title="BFS: Shortest Path Canvas" width="620" height="399" class="size-full wp-image-3387" srcset="/wp-content/uploads/2012/10/5.-Shortest-Path-Canvas.png 620w, /wp-content/uploads/2012/10/5.-Shortest-Path-Canvas-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Breadth-first search can help us find the shortest paths between a given vertex (s) and all other reachable vertices!</figcaption></figure>
<p>Is breadth-first search enough and will it give us the correct answer – the shortest path between i and j. Actually breadth-first search will gives us even more – the shortest paths to each reachable vertex from a given starting point – the staring vertex.</p>
<p>Why this is correct? Well, because of the nature of the breadth-first search algorithm. As we already know BFS uses a queue in order to store the front of the expansion. Usually as an abstraction BFS colors the vertices in white, gray and black, where the white vertices are those that aren’t visited yet, the gray are in the queue and the black vertices are already visited.</p>
<figure id="attachment_3386" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/6.-White-Gray-Black.png"><img src="/wp-content/uploads/2012/10/6.-White-Gray-Black.png" alt="White, Gray, Black" title="White, Gray, Black" width="620" height="399" class="size-full wp-image-3386" srcset="/wp-content/uploads/2012/10/6.-White-Gray-Black.png 620w, /wp-content/uploads/2012/10/6.-White-Gray-Black-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">By putting a color to visited/unvisited and currently inspected vertices we can get a clearer impression on how breadth-first search works!</figcaption></figure>
<p>However how can be sure that BFS will give us the shortest paths to each vertex? To answer this question and to be sure that BFS will work for us we must take a closer look at the queue. Clearly by starting at a given point the algorithm is correct – the distance is 0.</p>
<p>Now the second step is to put into the queue all the vertices adjacent to s (where s is the starting point). Clearly this will give us the shortest paths to all adjacent vertices of s.</p>
<p>Continuing by induction we can assume that at level k we have all the shortest paths from s to all the vertices at the level k. It is clear the path between s and the vertices at level k is k, since we assume that each edge adds 1 to the path from s to i. Now by adding all the vertices adjacent (and not visited yet) to the paths of level k we get paths with length k+1 which is again the shortest paths from s to level k+1. </p>
<figure id="attachment_3385" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/7.-Shortest-Paths.png"><img src="/wp-content/uploads/2012/10/7.-Shortest-Paths.png" alt="Shortest Paths" title="Shortest Paths" width="620" height="399" class="size-full wp-image-3385" srcset="/wp-content/uploads/2012/10/7.-Shortest-Paths.png 620w, /wp-content/uploads/2012/10/7.-Shortest-Paths-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">Finding the shortest paths using BFS can be proved by induction!</figcaption></figure>
<p>Actually we can talk about a tree built out of the graph by staring at s (which is the root of the tree).</p>
<figure id="attachment_3384" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/8.-Spanning-tree.png"><img src="/wp-content/uploads/2012/10/8.-Spanning-tree.png" alt="Spanning tree" title="Spanning tree" width="620" height="399" class="size-full wp-image-3384" srcset="/wp-content/uploads/2012/10/8.-Spanning-tree.png 620w, /wp-content/uploads/2012/10/8.-Spanning-tree-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">BFS walks through the graph by constructing a virtual tree!</figcaption></figure>
<h2>Code</h2>
<p>OK, now we know that BFS will find us the shortest paths from s to all the reachable vertices from s. Here’s a simple PHP implementation, that makes use of the Standard PHP Library data structures. Of course, everyone can code and use his own implementation of lists in order to keep the information of the adjacency lists.</p>
<p>The important thing to note is that we keep an additional information in each vertex – the distance between it and s, which is initially infinite. First we go with the modification of BFS in order to find all the distances between s and the other vertices.</p>
<p>Here’s our graph:</p>
<figure id="attachment_3392" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/10/9.-Graph.png"><img src="/wp-content/uploads/2012/10/9.-Graph.png" alt="Graph" title="Graph" width="620" height="399" class="size-full wp-image-3392" srcset="/wp-content/uploads/2012/10/9.-Graph.png 620w, /wp-content/uploads/2012/10/9.-Graph-300x193.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">The graph for the example!</figcaption></figure>
<pre lang="PHP">
class vertex
{
    public $key = null;
    public $color = 'white';
    public $distance = -1;  // infinite
    
    public function __construct($key) 
    {
        $this->key = $key;
    }
}

$v0 = new vertex(0);
$v1 = new vertex(1);
$v2 = new vertex(2);
$v3 = new vertex(3);
$v4 = new vertex(4);
$v5 = new vertex(5);

$list0 = new SplDoublyLinkedList();
$list0->push($v1);
$list0->push($v3);
$list0->rewind();

$list1 = new SplDoublyLinkedList();
$list1->push($v0);
$list1->push($v2);
$list1->rewind();

$list2 = new SplDoublyLinkedList();
$list2->push($v1);
$list2->push($v3);
$list2->push($v4);
$list2->rewind();

$list3 = new SplDoublyLinkedList();
$list3->push($v1);
$list3->push($v2);
$list3->rewind();

$list4 = new SplDoublyLinkedList();
$list4->push($v2);
$list4->push($v5);
$list4->rewind();

$list5 = new SplDoublyLinkedList();
$list5->push($v4);
$list5->rewind();

$adjacencyList = array(
    $list0,
    $list1,
    $list2,
    $list3,
    $list4,
    $list5,
);

function calcDistances(vertex $start, &$adjLists)
{
    // define an empty queue
    $q = array();
    
    // push the starting vertex into the queue
    array_push($q, $start);
    
    // color it gray
    $start->color = 'gray';
    
    // mark the distance to it 0
    $start->distance = 0;
    
    while ($q) {
        // 1. pop from the queue
        $t = array_pop($q);
        
        // 2. foreach poped item find it's adjacent white vertices
        $l = $adjLists[$t->key];
        while ($l->valid()) {
            // 3. mark them gray, increment their length with one from their parent
            if ($l->current()->color == 'white') {
                $l->current()->color = 'gray';
                $l->current()->distance = $t->distance + 1;
                // 4. push them to the queue
                array_push($q, $l->current());
            }
            
            $l->next();
        }
    }
}

calcDistances($v0, $adjacencyList);

print_r($adjacencyList);
</pre>
<p>Now we can modify the algorithm even more and we add the path property of each vertex. Now each vertex will keep the path from s.</p>
<pre lang="PHP">
class vertex
{
    public $key         = null;
    public $color       = 'white';
    public $distance    = -1;  // infinite
    public $path        = null;
    
    public function __construct($key) 
    {
        $this->key  = $key;
    }
}

$v0 = new vertex(0);
$v1 = new vertex(1);
$v2 = new vertex(2);
$v3 = new vertex(3);
$v4 = new vertex(4);
$v5 = new vertex(5);

$list0 = new SplDoublyLinkedList();
$list0->push($v1);
$list0->push($v3);
$list0->rewind();

$list1 = new SplDoublyLinkedList();
$list1->push($v0);
$list1->push($v2);
$list1->rewind();

$list2 = new SplDoublyLinkedList();
$list2->push($v1);
$list2->push($v3);
$list2->push($v4);
$list2->rewind();

$list3 = new SplDoublyLinkedList();
$list3->push($v1);
$list3->push($v2);
$list3->rewind();

$list4 = new SplDoublyLinkedList();
$list4->push($v2);
$list4->push($v5);
$list4->rewind();

$list5 = new SplDoublyLinkedList();
$list5->push($v4);
$list5->rewind();

$adjacencyList = array(
    $list0,
    $list1,
    $list2,
    $list3,
    $list4,
    $list5,
);

function calcShortestPaths(vertex $start, &$adjLists)
{
    // define an empty queue
    $q = array();
    
    // push the starting vertex into the queue
    array_push($q, $start);
    
    // color it gray
    $start->color = 'gray';
    
    // mark the distance to it 0
    $start->distance = 0;
    
    // the path to the starting vertex
    $start->path = new SplDoublyLinkedList();
    $start->path->push($start->key);
    
    while ($q) {
        // 1. pop from the queue
        $t = array_pop($q);
        
        // 2. foreach poped item find it's adjacent white vertices
        $l = $adjLists[$t->key];
        while ($l->valid()) {
            // 3. mark them gray, increment their length with one from their parent
            if ($l->current()->color == 'white') {
                $l->current()->color = 'gray';
                $l->current()->distance = $t->distance + 1;
                $l->current()->path = clone $t->path;
                $l->current()->path->push($l->current()->key);
                
                // 4. push them to the queue
                array_push($q, $l->current());
            }
            
            $l->next();
        }
    }
}

calcShortestPaths($v0, $adjacencyList);

print_r($adjacencyList);
</pre>
<h2>Complexity</h2>
<p>Clearly the complexity of enqueue and dequeue is O(V), while searching for adjacent vertices is O(E), thus the complexity of this algorithm is O(V + E)!</p>
<h2>Application</h2>
<p>Finding the shortest path between two nodes is obviousely a very handy algorithm. Applied almost everywhere graphs exists this algorithm is widely used. However there&#8217;s one very reasonable question. We&#8217;re searching for the shortest path between two vertices and we end with the shortest paths between a starting node an all other vertices? Why we need this &#8220;useless&#8221; information? Acutally the question should be: is there a faster and more efficient algorithm compared to this one. Well, we&#8217;ll see that!</p>
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