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		<title>Computer Algorithms: Lossy Image Compression with Run-Length Encoding</title>
		<link>/2012/05/03/computer-algorithms-lossy-image-compression-with-run-length-encoding/</link>
		<comments>/2012/05/03/computer-algorithms-lossy-image-compression-with-run-length-encoding/#comments</comments>
		<pubDate>Thu, 03 May 2012 20:27:06 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[Coding theory]]></category>
		<category><![CDATA[Data compression]]></category>
		<category><![CDATA[data compression algorithm]]></category>
		<category><![CDATA[Graphics file formats]]></category>
		<category><![CDATA[image compression]]></category>
		<category><![CDATA[Image processing]]></category>
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		<category><![CDATA[Lossless data compression]]></category>
		<category><![CDATA[lossy algorithm]]></category>
		<category><![CDATA[Lossy compression]]></category>
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		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Pixel]]></category>
		<category><![CDATA[Run-length encoding]]></category>
		<category><![CDATA[suitable algorithm]]></category>
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		<guid isPermaLink="false">/?p=3078</guid>
		<description><![CDATA[Introduction Run-length encoding is a data compression algorithm that helps us encode large runs of repeating items by only sending one item from the run and a counter showing how many times this item is repeated. Unfortunately this technique is useless when trying to compress natural language texts, because they don’t have long runs of &#8230; <a href="/2012/05/03/computer-algorithms-lossy-image-compression-with-run-length-encoding/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Lossy Image Compression with Run-Length Encoding</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/01/09/computer-algorithms-data-compression-with-run-length-encoding/" rel="bookmark" title="Computer Algorithms: Data Compression with Run-length Encoding">Computer Algorithms: Data Compression with Run-length Encoding </a></li>
<li><a href="/2012/01/16/computer-algorithms-data-compression-with-bitmaps/" rel="bookmark" title="Computer Algorithms: Data Compression with Bitmaps">Computer Algorithms: Data Compression with Bitmaps </a></li>
<li><a href="/2012/01/23/computer-algorithms-data-compression-with-diagram-encoding-and-pattern-substitution/" rel="bookmark" title="Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution">Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution </a></li>
<li><a href="/2012/01/30/computer-algorithms-data-compression-with-relative-encoding/" rel="bookmark" title="Computer Algorithms: Data Compression with Relative Encoding">Computer Algorithms: Data Compression with Relative Encoding </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Introduction</h2>
<p><a href="/2012/01/09/computer-algorithms-data-compression-with-run-length-encoding/" title="Computer Algorithms: Data Compression with Run-length Encoding">Run-length encoding</a> is a data compression algorithm that helps us encode large runs of repeating items by only sending one item from the run and a counter showing how many times this item is repeated. Unfortunately this technique is useless when trying to compress natural language texts, because they don’t have long runs of repeating elements. In the other hand RLE is useful when it comes to image compression, because images happen to have long runs pixels with identical color. </p>
<p>As you can see on the following picture we can compress consecutive pixels by only replacing each run with one pixel from it and a counter showing how many items it contains.</p>
<figure id="attachment_3101" style="width: 619px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/1.LosslessRLEforImages.png"><img src="/wp-content/uploads/2012/05/1.LosslessRLEforImages.png" alt="Lossless RLE for Images" title="Lossless RLE for Images" width="619" height="216" class="size-full wp-image-3101" srcset="/wp-content/uploads/2012/05/1.LosslessRLEforImages.png 619w, /wp-content/uploads/2012/05/1.LosslessRLEforImages-300x104.png 300w" sizes="(max-width: 619px) 100vw, 619px" /></a><figcaption class="wp-caption-text">Although lossless RLE can be quite effective for image compression, it is still not the best approach!</figcaption></figure>
<p>In this case we can save only counters for pixels that are repeated more than once. Such the input stream “aaaabbaba” will be compressed as “[4]a[2]baba”. </p>
<p>Actually there are several ways run-length encoding can be used for image compression. A possible way of compressing a picture can be either row by row or column by column, as it is shown on the picture below.</p>
<p><figure id="attachment_3102" style="width: 621px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/2.RowbyRowandColbyCol.png"><img src="/wp-content/uploads/2012/05/2.RowbyRowandColbyCol.png" alt="Row by row or column by column compression" title="Row by row or column by column compression" width="621" height="300" class="size-full wp-image-3102" srcset="/wp-content/uploads/2012/05/2.RowbyRowandColbyCol.png 621w, /wp-content/uploads/2012/05/2.RowbyRowandColbyCol-300x144.png 300w" sizes="(max-width: 621px) 100vw, 621px" /></a><figcaption class="wp-caption-text">Row by row or column by column compression.</figcaption></figure><span id="more-3078"></span></p>
<p>The problem in practice is that sometimes compressing row by row may be effective, while in other cases the same approach is very ineffective. This is illustrated by the image below.</p>
<figure id="attachment_3103" style="width: 621px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/3.EffectiveandIneffectiveCompression.png"><img src="/wp-content/uploads/2012/05/3.EffectiveandIneffectiveCompression.png" alt="Effective and Ineffective Compression" title="Effective and Ineffective Compression" width="621" height="328" class="size-full wp-image-3103" srcset="/wp-content/uploads/2012/05/3.EffectiveandIneffectiveCompression.png 621w, /wp-content/uploads/2012/05/3.EffectiveandIneffectiveCompression-300x158.png 300w" sizes="(max-width: 621px) 100vw, 621px" /></a><figcaption class="wp-caption-text">Sometimes image compression may be done only after some preprocessing that can help us understand the best compression approach!</figcaption></figure>
<p>Obviously run-length encoding is a very good approach when compressing images, however when we talk about big images with millions of pixels it’s somehow natural to come with some lossy compression.</p>
<h2>Overview</h2>
<p>Lossy RLE is a very suitable algorithm when it comes to images, because in most of the cases large images do appear to have big spaces of identical pixel colors, i.e. when the half of the picture is the blue sky. By using lossy compression we can skip very short runs.</p>
<p>First we’ve to say how long will be the shortest run that we will keep in the compression. For instance if 3 is the shortest run, then runs of 2 consecutive elements will be skipped.</p>
<figure id="attachment_3104" style="width: 621px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/4.LossessImageRow.png"><img src="/wp-content/uploads/2012/05/4.LossessImageRow.png" alt="Lossless Pixel Row" title="Lossless Pixel Row" width="621" height="173" class="size-full wp-image-3104" srcset="/wp-content/uploads/2012/05/4.LossessImageRow.png 621w, /wp-content/uploads/2012/05/4.LossessImageRow-300x83.png 300w" sizes="(max-width: 621px) 100vw, 621px" /></a><figcaption class="wp-caption-text">Lossless compression of a pixel row in some cases can be very inefective!</figcaption></figure>
<p>Of course if we set the shortest run to be only one element long, this will make our compression completely lossless, which isn’t very effective. However when we talk about millions of pixels even runs of three or more elements are very short, so it’s up to the developer to decide how long will be the shortest run.</p>
<h3>Some Examples</h3>
<p>Let&#8217;s first define the shortest run that we will keep untouched to be at least three element long.</p>
<figure id="attachment_3105" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/5.LossyImageRow.png"><img src="/wp-content/uploads/2012/05/5.LossyImageRow.png" alt="Lossy Pixel Row" title="Lossy Pixel Row" width="620" height="273" class="size-full wp-image-3105" srcset="/wp-content/uploads/2012/05/5.LossyImageRow.png 620w, /wp-content/uploads/2012/05/5.LossyImageRow-300x132.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">We can lose some information that is invisbile to the eye.</figcaption></figure>
<p>The above image is compressed more effectively than the lossless pixel row from the previous picture.</p>
<p>The thing is how to merge short runs. For instance the following three runs have to be blended into one color run.</p>
<figure id="attachment_3106" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/6.BlendingShortRuns.png"><img src="/wp-content/uploads/2012/05/6.BlendingShortRuns.png" alt="Blending Short Runs" title="Blending Short Runs" width="620" height="199" class="size-full wp-image-3106" srcset="/wp-content/uploads/2012/05/6.BlendingShortRuns.png 620w, /wp-content/uploads/2012/05/6.BlendingShortRuns-300x96.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><figcaption class="wp-caption-text">We must chose how to blend short runs!</figcaption></figure>
<p>We can choose the middle color (option #1) or not, but this will always depend on the picture and it will be effective in some cases and ineffective in other.</p>
<h2>Implementation</h2>
<p>Implementing run-length encoding is easy in general. Here’s a simple <a href="/category/php/" title="PHP on stoimen.com">PHP</a> code that shows a lossy RLE.</p>
<pre lang="PHP">
/**
 * Compresses an input list of objects by losing some data using
 * run-length encoding
 * 
 * @param mixed $objectList
 * @param int $minLength
 */
function lossyRLE($objectList, $minLength)
{
	$len 		= is_string($objectList) 
			? strlen($objectList)		// string as an input stream
			: count($objectList);		// array as an input stream
	$j 		= 1;
	$compressed = array();				// compressed output
	
	for ($i = 0; $i < $len; $i++) {
		if (isset($objectList[$i+1]) &#038;&#038; $objectList[$i] == $objectList[$i+1]) {
			$j++;
		} else {
			$l = count($compressed);
			// This is where RLE is converted to a lossy algorithm!
			// In case the run is shorter than a predefined length the
			// algorithm will skip these elements and will stretch the last
			// saved run.
			// NOTE: this logic can be changed in order to take other
			// decisions depending on the goals.
			if ($j < $minLength &#038;&#038; $j < $l) {
				$compressed[$l-1]['count'] += $j;
			} else {
				$compressed[] = array('count' => $j, $objectList[$i]);
			}
			$j = 1;
		}
	}
	
	return $compressed;
}

$input = 'aaaabbaabbbbba';

// aaaaaaaabbbbbb
lossyRLE($input, 3);
</pre>
<p>The code above can be modified in order to work with more complex data. Let’s say we have a “pixel” abstraction as on the example above.</p>
<pre lang="PHP">
/**
 * Pixel abstraction
 */
class Pixel
{
	private $_color = null;
	
	public function __construct($color = '')
	{
		$this->_color = $color;
	}
	
	public function getColor() 
	{
		return $this->_color;
	}
}

/**
 * Inits the pixels array
 * 
 * @param array $pixels
 */
function init(array &$pixels = array())
{
	$colors = array('red', 'green', 'blue');
	
	for ($i = 0; $i < 100; $i++) {
		$pixels[] = new Pixel($colors[mt_rand(0, 2)]);
	}
}

/**
 * Compresses an input list of objects by losing some data using
 * run-length encoding
 * 
 * @param mixed $objectList
 * @param int $minLength
 */
function lossyRLE($objectList, $minLength)
{
	$len 		= is_string($objectList) 
			? strlen($objectList)		// string as an input stream
			: count($objectList);		// array as an input stream
	$j 		= 1;
	$compressed = array();				// compressed output
	
	for ($i = 0; $i < $len; $i++) {
		if (isset($objectList[$i+1]) &#038;&#038; $objectList[$i] == $objectList[$i+1]) {
			$j++;
		} else {
			$l = count($compressed);
			// This is where RLE is converted to a lossy algorithm!
			// In case the run is shorter than a predefined length the
			// algorithm will skip these elements and will stretch the last
			// saved run.
			// NOTE: this logic can be changed in order to take other
			// decisions depending on the goals.
			if ($j < $minLength &#038;&#038; $l > $j) {
				$compressed[$l-1]['count'] += $j;
			} else {
				$compressed[] = array('count' => $j, $objectList[$i]);
			}
			$j = 1;
		}
	}
	
	return $compressed;
}

$pixels = array();

// initializes the pixels array
init($pixels);

$compressed = lossyRLE($pixels, 3);

print_r($compressed);
</pre>
<h2>Complexity</h2>
<p>In general lossless RLE compelxity is linear &#8211; O(n) where n is the number of items from the input stream. Even with the small modification above the complexity remains linear. However we can modify the compression in a slightly different manner (in order to get the middle value from consecutive short runs). This will somehow affect the complexity of the algorithm, of course.</p>
<h2>Application</h2>
<p>Run-length encoding isn’t a very effective option when compressing texts, but for images where long runs of the identical pixels happen to occur it is quite useful. </p>
<figure id="attachment_3107" style="width: 622px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/05/7.LossyRLE.png"><img src="/wp-content/uploads/2012/05/7.LossyRLE.png" alt="Lossy RLE in Practice" title="Lossy RLE in Practice" width="622" height="483" class="size-full wp-image-3107" srcset="/wp-content/uploads/2012/05/7.LossyRLE.png 622w, /wp-content/uploads/2012/05/7.LossyRLE-300x232.png 300w" sizes="(max-width: 622px) 100vw, 622px" /></a><figcaption class="wp-caption-text"> </figcaption></figure>
<p>Nevertheless RLE is easy to convert into a lossy algorithm, that makes it very suitable for image compression.</p>
<div class='yarpp-related-rss'>
<p>Related posts:<ol>
<li><a href="/2012/01/09/computer-algorithms-data-compression-with-run-length-encoding/" rel="bookmark" title="Computer Algorithms: Data Compression with Run-length Encoding">Computer Algorithms: Data Compression with Run-length Encoding </a></li>
<li><a href="/2012/01/16/computer-algorithms-data-compression-with-bitmaps/" rel="bookmark" title="Computer Algorithms: Data Compression with Bitmaps">Computer Algorithms: Data Compression with Bitmaps </a></li>
<li><a href="/2012/01/23/computer-algorithms-data-compression-with-diagram-encoding-and-pattern-substitution/" rel="bookmark" title="Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution">Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution </a></li>
<li><a href="/2012/01/30/computer-algorithms-data-compression-with-relative-encoding/" rel="bookmark" title="Computer Algorithms: Data Compression with Relative Encoding">Computer Algorithms: Data Compression with Relative Encoding </a></li>
</ol></p>
</div>
]]></content:encoded>
			<wfw:commentRss>/2012/05/03/computer-algorithms-lossy-image-compression-with-run-length-encoding/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Computer Algorithms: Data Compression with Bitmaps</title>
		<link>/2012/01/16/computer-algorithms-data-compression-with-bitmaps/</link>
		<comments>/2012/01/16/computer-algorithms-data-compression-with-bitmaps/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 09:35:24 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[algorithms]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Algorithm]]></category>
		<category><![CDATA[bitmap]]></category>
		<category><![CDATA[bitmap compressing algorithm]]></category>
		<category><![CDATA[Bzip2]]></category>
		<category><![CDATA[Coding theory]]></category>
		<category><![CDATA[Computing]]></category>
		<category><![CDATA[Data compression]]></category>
		<category><![CDATA[gif]]></category>
		<category><![CDATA[Graphics file formats]]></category>
		<category><![CDATA[image compression]]></category>
		<category><![CDATA[Information theory]]></category>
		<category><![CDATA[JSON]]></category>
		<category><![CDATA[Lossless data compression]]></category>
		<category><![CDATA[Run-length encoding]]></category>
		<category><![CDATA[Technology/Internet]]></category>

		<guid isPermaLink="false">/?p=2604</guid>
		<description><![CDATA[Overview In my previous post we saw how to compress data consisting of very long runs of repeating elements. This type of compression is known as &#8220;run-length encoding&#8221; and can be very handy when transferring data with no loss. The problem is that the data must follow a specific format. Thus the string “aaaaaaaabbbbbbbb” can &#8230; <a href="/2012/01/16/computer-algorithms-data-compression-with-bitmaps/" class="more-link">Continue reading <span class="screen-reader-text">Computer Algorithms: Data Compression with Bitmaps</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2012/01/30/computer-algorithms-data-compression-with-relative-encoding/" rel="bookmark" title="Computer Algorithms: Data Compression with Relative Encoding">Computer Algorithms: Data Compression with Relative Encoding </a></li>
<li><a href="/2012/01/09/computer-algorithms-data-compression-with-run-length-encoding/" rel="bookmark" title="Computer Algorithms: Data Compression with Run-length Encoding">Computer Algorithms: Data Compression with Run-length Encoding </a></li>
<li><a href="/2012/01/23/computer-algorithms-data-compression-with-diagram-encoding-and-pattern-substitution/" rel="bookmark" title="Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution">Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution </a></li>
<li><a href="/2012/05/03/computer-algorithms-lossy-image-compression-with-run-length-encoding/" rel="bookmark" title="Computer Algorithms: Lossy Image Compression with Run-Length Encoding">Computer Algorithms: Lossy Image Compression with Run-Length Encoding </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Overview</h2>
<p>In <a href="/2012/01/09/computer-algorithms-data-compression-with-run-length-encoding/" title="Computer Algorithms: Data Compression with Run-length Encoding">my previous post</a> we saw how to compress data consisting of very long runs of repeating elements. This type of compression is known as &#8220;run-length encoding&#8221; and can be very handy when transferring data with no loss. The problem is that the data must follow a specific format. Thus the string <strong>“aaaaaaaabbbbbbbb”</strong> can be compressed as <strong>“a8b8”</strong>. Now a string with length 16 can be compressed as a string with length 4, which is 25% of its initial length without loosing any information. There will be a problem in case the characters (elements) were dispersed in a different way. What would happen if the characters are the same, but they don’t form long runs? What if the string was <strong>“abababababababab”</strong>? The same length, the same characters, but we cannot use run-length encoding! Indeed using this algorithm we’ll get at best the same string.</p>
<p>In this case, however, we can see another fact. The string consists of too many repeating elements, although not arranged one after another. We can compress this string with a bitmap. This means that we can save the positions of the occurrences of a given element with a sequence of bits, which can be easily converted into a decimal value. In the example above the string <strong>“abababababababab”</strong> can be compressed as <strong>“1010101010101010”</strong>, which is <strong>43690</strong> in decimals, and even better <strong>AAAA</strong> in hexadecimal. Thus the long string can be compressed. When decompressing (decoding) the message we can convert again from decimal/hexadecimal into binary and match the occurrences of the characters. Well, the example above is too simple, but let’s say only one of the characters is repeating and the rest of the string consists of different characters like this: <strong>“abacadaeafagahai”</strong>. Then we can use bitmap only for the character “a” &#8211; <strong>“1010101010101010”</strong> and compress it as <strong>“AAAA bcdefghi”</strong>. As you can see all the example strings are exactly 16 characters and that is a limitation. To use bitmaps with variable length of the data is a bit tricky and it is not always easy (if possible) to decompress it.</p>
<p><figure id="attachment_2624" style="width: 620px" class="wp-caption alignnone"><a href="/wp-content/uploads/2012/01/Run-lengthvs.BitmapCompression.png"><img src="/wp-content/uploads/2012/01/Run-lengthvs.BitmapCompression.png" alt="Bitmap Compression" title="Bitmap Compression" width="620" class="size-full wp-image-2624" srcset="/wp-content/uploads/2012/01/Run-lengthvs.BitmapCompression.png 1140w, /wp-content/uploads/2012/01/Run-lengthvs.BitmapCompression-300x160.png 300w, /wp-content/uploads/2012/01/Run-lengthvs.BitmapCompression-1024x547.png 1024w" sizes="(max-width: 1140px) 100vw, 1140px" /></a><figcaption class="wp-caption-text">Basically bitmap compression saves the positions of an element that is repeated very often in the message!</figcaption></figure><br />
<span id="more-2604"></span><br />
In the other hand bitmap compression  is not only applicable on strings. We can compress also arrays, objects or any kind of data. The example from my previous post is very suitable. Then we had to transfer a large array from a server to the client (browser) using <a href="/tag/json/" title="JSON on stoimen.com/blog">JSON</a>. The data then was very suitable for “run-length encoding”. Now let’s assume we have the same data &#8211; a set of different years, which this time are dispersed in a different way. </p>
<pre lang="PHP">
$data = array(
	0 	=> 1991,
	1 	=> 1992,
	2 	=> 1993,
	3 	=> 1994,
	4 	=> 1991,
	5 	=> 1992,
	6 	=> 1993,
	7 	=> 1992,
	8 	=> 1991,
	9 	=> 1991,
	10 	=> 1991,
	11 	=> 1992,
	12 	=> 1992,
	13 	=> 1991,
	14 	=> 1991,
	15 	=> 1992,	
	...
);
</pre>
<p>The JSON will encoded message will be the following (a simple but yet very large javascript array).</p>
<pre lang="PHP">
[1991,1992,1993,1994,1991,1992,1993,1992,1991,1991,1991,1992,1992,1991,1991,1992, ...]
</pre>
<p>However if we use bitmap compression we’ll get a &#8220;shorter&#8221; array.</p>
<pre lang="PHP">
$data = array(
	0 => array(1991, '1000100011100110'),
	1 => array(1992, '0100010100011001'),
	2 => array(1993, '0010001000000000'),
	3 => array(1994, '0001000000000000'),
);
</pre>
<p>Now the JSON is:</p>
<pre lang="PHP">
[[1991,"1000100011100110"],[1992,"0100010100011001"],[1993,"0010001000000000"],[1994,"0001000000000000"]]
</pre>
<p>It is obvious that the compression ratio is getting better and better as the uncompressed data grows. In fact, most of us know bitmap compression from images, because this algorithm is largely used for image compression. We can imagine how successful it can be when compressing black and white images (as black and white can be represented as 0 and 1s). Actually it is used for more than two colors (256 for instance) and again the level of compression is very high.</p>
<h2>Implementation</h2>
<p>The following implementation on <a href="/category/php/" title="PHP on stoimen.com">PHP</a> aims only to illustrate the bitmap compressing algorithm. As we know this algorithm can be applicable for any kind of data structures. </p>
<pre lang="PHP">
// too many repeating "a" characters
$msg = 'aazahalavaatalawacamaahakafaaaqaaaiauaacaaxaauaxaaaaaapaayatagaaoafaawayazavaaaazaaabararaaaaakakaaqaarazacajaazavanazaaaeanaaoajauaaaaaxalaraaapabataaavaaab';

function bitmap($message) 
{
	$i = 0;
	$bits = $rest = '';
	
	while ($v = $message[$i]) {
		if ($v == 'a') {
			$bits .= '1';
		} else {
			$bits .= '0';
			$rest .= $v;
		}
		$i++;
	}
	
	return number_format(bindec($bits), 0, '.', '') . $rest;;
}

echo bitmap($msg);

// uncompressed: 
acaaaaadaaaabalaaeaaaaganaaxakaavawamaasavajawaaaayaauaaadalanagaeaeamaarafalaazaaaiasaanaahaaazaraxaalaahaaawaaajasamahaajaakarapanaakaoakaanawalaacamauaamaal
// compressed:
152299251941730035874325065523548237677352452096zhlvtlwcmhkfqiucxuxpytgofwyzvzbrrkkqrzcjzvnzenojuxlrpbtvb
</pre>
<h2>Application</h2>
<p>This algorithm is very useful when there is an element in our data that repeats very often, so you need to investigate the nature of the data you want to compress. Actually because of this fact this algorithm is used for image compression as <a href="http://en.wikipedia.org/wiki/Portable_Network_Graphics" title="Portable Network Graphics" target="_blank">PNG8</a> or <a href="http://en.wikipedia.org/wiki/Graphics_Interchange_Format" title="Graphics Interchange Format" target="_blank">GIF</a>.</p>
<div class='yarpp-related-rss'>
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<li><a href="/2012/01/09/computer-algorithms-data-compression-with-run-length-encoding/" rel="bookmark" title="Computer Algorithms: Data Compression with Run-length Encoding">Computer Algorithms: Data Compression with Run-length Encoding </a></li>
<li><a href="/2012/01/23/computer-algorithms-data-compression-with-diagram-encoding-and-pattern-substitution/" rel="bookmark" title="Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution">Computer Algorithms: Data Compression with Diagram Encoding and Pattern Substitution </a></li>
<li><a href="/2012/05/03/computer-algorithms-lossy-image-compression-with-run-length-encoding/" rel="bookmark" title="Computer Algorithms: Lossy Image Compression with Run-Length Encoding">Computer Algorithms: Lossy Image Compression with Run-Length Encoding </a></li>
</ol></p>
</div>
]]></content:encoded>
			<wfw:commentRss>/2012/01/16/computer-algorithms-data-compression-with-bitmaps/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Looping Animation with JavaScript and Raphaël</title>
		<link>/2010/09/13/looping-animation-with-javascript-and-raphael/</link>
		<comments>/2010/09/13/looping-animation-with-javascript-and-raphael/#respond</comments>
		<pubDate>Mon, 13 Sep 2010 13:40:50 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[javascript]]></category>
		<category><![CDATA[micro tutorial]]></category>
		<category><![CDATA[ajax]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Computer science]]></category>
		<category><![CDATA[Computing]]></category>
		<category><![CDATA[Graphics file formats]]></category>
		<category><![CDATA[JavaScript library]]></category>
		<category><![CDATA[JavaScript programming language]]></category>
		<category><![CDATA[jquery]]></category>
		<category><![CDATA[Markup languages]]></category>
		<category><![CDATA[Raphael]]></category>
		<category><![CDATA[Scalable Vector Graphics]]></category>
		<category><![CDATA[Vector graphics markup languages]]></category>
		<category><![CDATA[Vector Markup Language]]></category>

		<guid isPermaLink="false">/?p=1980</guid>
		<description><![CDATA[Raphael is a popular JavaScript library helping you to manage vectors via SVG or VML in your browser. It is extremely helpful and very easy to learn and use. The interesting thing is that in the browser you can do very powerful things with vectors, but they remain very less known. However with such libraries &#8230; <a href="/2010/09/13/looping-animation-with-javascript-and-raphael/" class="more-link">Continue reading <span class="screen-reader-text">Looping Animation with JavaScript and Raphaël</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href="/2010/06/14/javascript-array-pop-get-the-last-item/" rel="bookmark" title="JavaScript array.pop() &#8211; Get The Last Item">JavaScript array.pop() &#8211; Get The Last Item </a></li>
<li><a href="/2010/09/27/jquery-setting-up-a-vector-path-fill-color/" rel="bookmark" title="jQuery: Setting Up a Vector Path Fill Color">jQuery: Setting Up a Vector Path Fill Color </a></li>
<li><a href="/2010/09/24/2xjquery-select-a-selector/" rel="bookmark" title="2xjQuery: Select a Selector">2xjQuery: Select a Selector </a></li>
<li><a href="/2010/02/02/profiling-javascript-with-firebug-console-profile-console-time/" rel="bookmark" title="Profiling JavaScript with Firebug. console.profile() &#038; console.time()!">Profiling JavaScript with Firebug. console.profile() &#038; console.time()! </a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p><a title="Raphael.js" href="http://raphaeljs.com/index.html" target="_blank">Raphael</a> is a popular JavaScript library helping you to manage vectors via SVG or VML in your browser. It is extremely helpful and very easy to learn and use. The interesting thing is that in the browser you can do very powerful things with vectors, but they remain very less known. However with such libraries like Raphael the task is really simple.</p>
<h2>Animation</h2>
<p>As I said animating some vector properties is as simple as:</p>
<pre lang="javascript">var paper = Raphael('canvas', 1024, 500);
var c = paper.circle(50, 50, 6).attr({fill : '#f00'});
c.animate({r : 10, fill : '#00f'}, 1000);
</pre>
<p>Here we change the radius and the background color of the circle for 1000 milliseconds.</p>
<p>The same thing can be done with any property with any other JavaScript library as <a title="jQuery" href="http://jquery.com/" target="_blank">jQuery</a>. But as in jQuery, Raphael or whatever library the animation is not looping. That&#8217;s natural you can just change a property by animating it, but the looping animation suggests at least two animations. So it&#8217;s a developers job to implement this. Here&#8217;s a simple way to do this.</p>
<h2>Two Way Animation</h2>
<p>The solution here is using two functions calling each other.</p>
<pre lang="javascript">
var paper = Raphael('canvas', 1024, 500);
var c = paper.circle(50, 50, 6).attr({fill : '#f00'});

function a() {
    c.animate({r : 10, fill : '#00f'}, 1000, b);
}
function b() {
    c.animate({r : 6, fill : '#f00'}, 1000, a);
}
a();
</pre>
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<li><a href="/2010/09/27/jquery-setting-up-a-vector-path-fill-color/" rel="bookmark" title="jQuery: Setting Up a Vector Path Fill Color">jQuery: Setting Up a Vector Path Fill Color </a></li>
<li><a href="/2010/09/24/2xjquery-select-a-selector/" rel="bookmark" title="2xjQuery: Select a Selector">2xjQuery: Select a Selector </a></li>
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</ol></p>
</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Download Files with Zend Framework</title>
		<link>/2010/05/25/download-files-with-zend-framework/</link>
		<comments>/2010/05/25/download-files-with-zend-framework/#comments</comments>
		<pubDate>Tue, 25 May 2010 14:06:13 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[micro tutorial]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[zend framework]]></category>
		<category><![CDATA[Computer file formats]]></category>
		<category><![CDATA[Computing]]></category>
		<category><![CDATA[Graphics file formats]]></category>
		<category><![CDATA[jpeg]]></category>
		<category><![CDATA[PHP programming language]]></category>
		<category><![CDATA[Social Issues]]></category>
		<category><![CDATA[Technology/Internet]]></category>
		<category><![CDATA[Web application frameworks]]></category>

		<guid isPermaLink="false">/?p=1571</guid>
		<description><![CDATA[Download a File The title may sound unclear enough, but the task is simple. You&#8217;ve to make a file download process within a Zend Framework&#8217;s controller. Let&#8217;s assume we&#8217;ve the DownloadController setup:<div class='yarpp-related-rss'>

Related posts:<ol>
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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<h2>Download a File</h2>
<p>The title may sound unclear enough, but the task is simple. You&#8217;ve to make a file download process within a Zend Framework&#8217;s controller. Let&#8217;s assume we&#8217;ve the DownloadController setup:</p>
<pre lang="php">
<?php

class DownloadController extends Zend_Controller_Action
{
	public function indexAction()
	{}	
}
</pre>
<p>In PHP there are at least three simple lines of code that will do the job of downloading a file.</p>
<pre lang="php">
header('Content-Type: image/jpeg');
header('Content-Disposition: attachment; filename="logo.jpg"');
readfile('images/logo.jpg');
</pre>
<p>Note that here there is a content-type header, which is important cause the browsers understands what kind of file is supposed to be downloaded. The second line suggests a name of the downloaded file and the third one returns the file to the client.</p>
<h2>Download a File ... within Zend Framework</h2>
<p>Those three lines wont work alone in a ZF application, because there's no view, but even if you create a .phtml (view) file for this action it won't work, because the header of the returned file is modified.</p>
<p>The question is how to possibly return the file for download, perhaps write some statistics to the database and if there's a problem (some permission issues for instance) return a message to the user.</p>
<h2>The Basic Solution</h2>
<p>The solution is simple. First make it work by disabling the view and possibly the layout for this action:</p>
<pre lang="php">
public function indexAction()
{
	header('Content-Type: image/jpeg');
	header('Content-Disposition: attachment; filename="logo.jpg"');
	readfile('images/logo.jpg');
	
	// disable the view ... and perhaps the layout
	$this->view->layout()->disableLayout();
        $this->_helper->viewRenderer->setNoRender(true);
}
</pre>
<p>Than add some code where you can check the permissions. Just because there's no view for this action you can redirect to another - errorAction():</p>
<pre lang="php">
public function indexAction()
{
    if (userHasNoPermissions) {
        $this->view->msg = 'This file cannot be downloaded!';
        $this->_forward('error', 'download');
    }

    header('Content-Type: image/jpeg');
    header('Content-Disposition: attachment; filename="logo.jpg"');
    readfile('images/logo.jpg');

    // disable layout and view
    $this->view->layout()->disableLayout();
    $this->_helper->viewRenderer->setNoRender(true);
}
</pre>
<p>But that still will prompt you a file to download, so there should be a return statement that will return false:</p>
<pre lang="php">
public function indexAction()
{
    if (userHasNoPermissions) {
        $this->view->msg = 'This file cannot be downloaded!';
        $this->_forward('error', 'download');
        return FALSE;
    }

    header('Content-Type: image/jpeg');
    header('Content-Disposition: attachment; filename="logo.jpg"');
    readfile('images/logo.jpg');

    // disable layout and view
    $this->view->layout()->disableLayout();
    $this->_helper->viewRenderer->setNoRender(true);
}
</pre>
<p>So here's the complete source of DownloadController.php:</p>
<pre lang="php">
<?php

class DownloadController extends Zend_Controller_Action
{
	public function indexAction()
	{
	    if (userHasNoPermissions) {
	        $this->view->msg = 'This file cannot be downloaded!';
	        $this->_forward('error', 'download');
	        return FALSE;
	    }
	
	    header('Content-Type: image/jpeg');
	    header('Content-Disposition: attachment; filename="logo.jpg"');
	    readfile('images/logo.jpg');
	
	    // disable layout and view
	    $this->view->layout()->disableLayout();
	    $this->_helper->viewRenderer->setNoRender(true);
	}	
	
	public function errorAction()
	{}
}
</pre>
<p>and the error.phtml:</p>
<pre lang="php">
<?php echo $this->msg ?>
</pre>
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<li><a href="/2011/01/18/download-images-with-php/" rel="bookmark" title="Download Images with PHP">Download Images with PHP </a></li>
</ol></p>
</div>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Cross-browser rounded corners! Works on IE but, but not on Opera!</title>
		<link>/2010/02/15/cross-browser-rounded-corners-works-on-ie-but-but-not-on-opera/</link>
		<comments>/2010/02/15/cross-browser-rounded-corners-works-on-ie-but-but-not-on-opera/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 19:29:38 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[css]]></category>
		<category><![CDATA[Cascading Style Sheets]]></category>
		<category><![CDATA[Computing]]></category>
		<category><![CDATA[Graphics file formats]]></category>
		<category><![CDATA[html]]></category>
		<category><![CDATA[Markup languages]]></category>
		<category><![CDATA[Vector graphics markup languages]]></category>
		<category><![CDATA[Vector Markup Language]]></category>
		<category><![CDATA[Web design]]></category>
		<category><![CDATA[Web standards]]></category>
		<category><![CDATA[World Wide Web]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">/?p=1091</guid>
		<description><![CDATA[What&#8217;s this that works on IE and any other browser, except on Opera?! Rounded Corners That was a strange answer. Who&#8217;s making rounded corners with CSS?! on IE and more important how? There is a way to make it, but not entirely with CSS and HTML. The solution is with VML a subset of XML &#8230; <a href="/2010/02/15/cross-browser-rounded-corners-works-on-ie-but-but-not-on-opera/" class="more-link">Continue reading <span class="screen-reader-text">Cross-browser rounded corners! Works on IE but, but not on Opera!</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

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]]></description>
				<content:encoded><![CDATA[<p>What&#8217;s this that works on IE and any other browser, except on Opera?!</p>
<h2>Rounded Corners</h2>
<p>That was a strange answer. Who&#8217;s making rounded corners with CSS?! on IE and more important how? There is a way to make it, but not entirely with CSS and HTML. The solution is with VML a subset of XML to deal with vectors, and CSS of course.</p>
<p>The original solution I found on <a title="Rounded Corners experiment IE" href="http://snook.ca/archives/html_and_css/rounded_corners_experiment_ie/" target="_blank">snook.ca</a>.</p>
<p>It is really working fine as described and shown in the example, but there are some issues as well. There is no way to setup background image on the container, and the width and height are behaving strange.</p>
<p>However this gives you an opportunity to make cross browser rounded corners with no scripting that slows down the page and except Opera it&#8217;s quite working!</p>
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</ol></p>
</div>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Optimizing the web. Start with the images!</title>
		<link>/2010/01/13/optimizing-the-web-start-with-the-images/</link>
		<comments>/2010/01/13/optimizing-the-web-start-with-the-images/#respond</comments>
		<pubDate>Wed, 13 Jan 2010 07:30:10 +0000</pubDate>
		<dc:creator><![CDATA[Stoimen]]></dc:creator>
				<category><![CDATA[micro tutorial]]></category>
		<category><![CDATA[web development]]></category>
		<category><![CDATA[base64]]></category>
		<category><![CDATA[Cascading Style Sheets]]></category>
		<category><![CDATA[E-mail]]></category>
		<category><![CDATA[faster site]]></category>
		<category><![CDATA[gif]]></category>
		<category><![CDATA[Graphics file formats]]></category>
		<category><![CDATA[http]]></category>
		<category><![CDATA[Program optimization]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[Stoyan Stefanov]]></category>
		<category><![CDATA[Technology/Internet]]></category>
		<category><![CDATA[Usenet]]></category>
		<category><![CDATA[Web design]]></category>
		<category><![CDATA[web project]]></category>
		<category><![CDATA[web site optimization]]></category>
		<category><![CDATA[Yahoo! Inc.]]></category>

		<guid isPermaLink="false">/?p=873</guid>
		<description><![CDATA[Common question when speaking about web site optimization is: where should I start. As I mentioned before almost every technology used in the building of a web project can be improved. The bad news is that this improvement needs effort and when it comes to changing some code that’s already written that’s bad. The good &#8230; <a href="/2010/01/13/optimizing-the-web-start-with-the-images/" class="more-link">Continue reading <span class="screen-reader-text">Optimizing the web. Start with the images!</span> <span class="meta-nav">&#8594;</span></a><div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p>Common question when speaking about web site optimization is: where should I start. As I mentioned before almost every technology used in the building of a web project can be improved. The bad news is that this improvement needs effort and when it comes to changing some code that’s already written that’s bad. The good news, as it exists, is that in the most cases most of the traffic of a site comes by images and/or other media and their optimization doesn’t have to deal with coding and can simply be optimized.</p>
<h2>Optimize every image</h2>
<p>The first thing that you can do to improve your site image is to optimize them. Sometimes the files you put on the site as they are JPEG, GIF and PNGs can be improved just by using some software that strips useless information from their headers and using various algorithms to smooth the similar pixels.  As you may know in the case of PNG and GIF this is particularly natural. Stoyan Stefanov a lead Yahoo! developer is know as guru when it comes image optimization. You can check more detailed information about software and tools on his blog here. The reality is that you don’t need extra info into the images, as useless information about the camera, which is often setup into the image header, and when it comes to the web that’s really good. In fact according to some researches this can spend you more than 30% of traffic.<span id="more-873"></span></p>
<h2>Use CSS sprites</h2>
<p>What are CSS sprites? Well you possibly already know. I’ve written some articles about that, so I won’t mention it again, but what’s the point. The CSS sprite usage helps you merge all the images you use into your site into one single image  and to manipulate the site’s outlook only by changing the element background position. That’s really nice, it requires a bit concentration to track different elements background, but it’s not difficult at all. In fact there are some tools that can help to automate this. The good thing is that thus you replace all the background images with one single image and thus with one single request. So if you’ve one CSS file with twenty background images by using one CSS sprite there is only two requests instead of twenty one requests. Even more, you can go even further with this optimization technique and to replace the CSS sprite call by http by built into the CSS file base64 string. With that simple trick you got only one! request. Yes this becomes more difficult to maintain, but it’s really close to extreme optimization.</p>
<h2>Use base64 to improve http request number when possible</h2>
<p>That’s not a news, but however if you like to switch from multiple to one request the answer is base64. The good thing with base64 is that it can send to the client multiple images with single request and it natively eliminates the extra info from the image you convert. It has to be used with care, because sometimes even if it’s slower using multiple requests via HTTP for the images gives the user the feeling of faster site, just because the user sees response from the server earlier.</p>
<p>That’s all I can say about image optimization in one site. You can search in detail about tools and software, as well as other techniques explained here.</p>
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</ol></p>
</div>
]]></content:encoded>
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		</item>
	</channel>
</rss>
